M
Micky
Guest
After a long time of not hacking FF7 and even deleting the folder with the disks I fired up the hex editor again.
The first seven 32 bit values are the address of each section after loading the file into PSX memory. So you can subtract the address of the first section, add 28 and you've got the address of each section in the PSX file. Groan.
Section 3 seems to be the background tile information. The first word in Section 3 is the offset to the map for layer 0.
I'm now going to compare this with the info that Kero found.
(Sorry if I missed anyone else mentioning this.)
The first seven 32 bit values are the address of each section after loading the file into PSX memory. So you can subtract the address of the first section, add 28 and you've got the address of each section in the PSX file. Groan.
Section 3 seems to be the background tile information. The first word in Section 3 is the offset to the map for layer 0.
I'm now going to compare this with the info that Kero found.
(Sorry if I missed anyone else mentioning this.)