M
meesbaker
Guest
Hi everyone, I'm back to work and will hopefully be able to finish some projects I started soon.
Consider this a small "teaser" for my upcoming Sephiroth patch for PSX. I know that my patch won't be the first one but surely the best one
I will fully swap the roles of Cloud and Sephiroth including field models, battle models and dialogues with all animations working perfectly for all models.
I created a Sephiroth battle model executing Clouds battle animations so there will be a fully working main character doing all animations that were written for Cloud. I did the same thing the other way round but the coolest thing about this is that we finally see Sephiroth perform Omnislash perfectly on PSX:
One small issue I have is that my new battle model makes a physical PSX crash which maybe happens on PSP as well then. As all animations and body parts work respectively show up correctly in epsxe and due to the fact I made all calculations in the computer and triple checked the numbers I am pretty sure that the offset section in the beginning of the LZS model is correct. Still the LZS viewer tool does not open the file saying there was an "offset error". There are many sections in LZS battle models whose function is unknown to me so I will have a hard time finding out what the problem is by myself.
Thus I wanna kindly request the friendly modder who created this awesome lzs battle model viewer to contact me so I can send him my Sephiroth model and he can investigate what exactly his LZS viewer complains about when trying to open my file. This way I may be able to narrow down the problem and make the file work on a fat PSX as well.
Consider this a small "teaser" for my upcoming Sephiroth patch for PSX. I know that my patch won't be the first one but surely the best one
I created a Sephiroth battle model executing Clouds battle animations so there will be a fully working main character doing all animations that were written for Cloud. I did the same thing the other way round but the coolest thing about this is that we finally see Sephiroth perform Omnislash perfectly on PSX:
One small issue I have is that my new battle model makes a physical PSX crash which maybe happens on PSP as well then. As all animations and body parts work respectively show up correctly in epsxe and due to the fact I made all calculations in the computer and triple checked the numbers I am pretty sure that the offset section in the beginning of the LZS model is correct. Still the LZS viewer tool does not open the file saying there was an "offset error". There are many sections in LZS battle models whose function is unknown to me so I will have a hard time finding out what the problem is by myself.
Thus I wanna kindly request the friendly modder who created this awesome lzs battle model viewer to contact me so I can send him my Sephiroth model and he can investigate what exactly his LZS viewer complains about when trying to open my file. This way I may be able to narrow down the problem and make the file work on a fat PSX as well.
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