Sephiroth Story Mod doesnt' work

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Can somebody help me?

[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GT 430/PCIe/SSE2 4.5.0 NVIDIA 353.30
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] : unhandled exception
 
Can somebody help me?

[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GT 430/PCIe/SSE2 4.5.0 NVIDIA 353.30
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] : unhandled exception
Yep it is a know issue, that is going to be rectified soon just hang fire :) 8-)
 
hey guys

do you guys mean the sephiroth story mod is not working right now on 7th heaven
 
It sort of works, but it needs an update. I'll post when I get it done.
 
It doesn't work both in true load order and when you choose only this mod alone. I also made required changes on exe.
 
hey

how can i make the red dragon show up as the first boss battle on the sephiorth story mod using this newer version of this catelog
 
I'm not sure Zara9. The mod largely needs an update patch to fix the file structure, so don't count on some of it working right now.
 
It has a lot of files and options, so it's very difficulty to compile together for 7H. But it can be done, I just need more time. Please hang in there and be patient with me :)
 
I couldn't manage it to work. Whoever managed it to work can tell me how he did it?
 
I selected base option on and changed ss.exe with ff7.exe. Load order is also true but it breaks everytime. Maybe something about my system causes that?
 
It's more so the file structure. I would wait for the 2.1 Update. I can't help anyone with the state it's in right now.
 
thanks for reply.By the way today I see non-player characters mod updated. Does this change older one as soon as it downloaded in mods folder? Because under library tab both old version and new version are available (without an image). Also this mod doesn't work too. Maybe some systems not compatible with systems that mod makers test these mods.
 
When you click the Update button, it will automatically download and install to the latest version. There shouldn't be 2 versions in the Library UNLESS you check the box for Workshop -> Settings -> Keep old mod versions after updating.

The latest is now Field Models - Non-Player Characters v2.2, so I'd just delete any previous versions to free up space.
 
Do you have any opinion why some mods completely doesnt' work on my system while other user's at least partially work? Can it be something about my system?
 
What's your load order? That's the only thing atm that comes to mind.
 
dynamic cloud weapons, jessie mod, sephiroth story mod, team avalanche fields, field textures part 2, media movies, media music and sound
 
Can you launch the game with 7H having no mods active and using the original ff7.exe?
 
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