H
halkun
Guest
Has anyone played with these files? a Seq is a PSX sequence file, like a midi, but optimized for the SPU. It also contains VAG data (Raw SPU digital data) for the intrumints. Enyone ever take a look at these formats?
I'm not going to be tearing into VAGs or SEQ files right now. If someone wants to rip apart one of Pete's open source PSXEmu SPU plugins, I'm sure what the SPU is expects as a sound sample format and what a VAG file is composed of should fit togeather like a puzzle.
Much like TIM files are just raw images of the PSX VRAM....
=== EDIT ===
I found the source code to a VAG packer. They are modified AIFF mono wave files. (The spu does envoloping/ASDR/channel selection, so it being mono makes sense.) Now for giggles it would be nice to know what makes up a SEQ file. I wonder if it's code, like the SNES's SPU. It might be, as one is just a big brother of the other.
I'm not going to be tearing into VAGs or SEQ files right now. If someone wants to rip apart one of Pete's open source PSXEmu SPU plugins, I'm sure what the SPU is expects as a sound sample format and what a VAG file is composed of should fit togeather like a puzzle.
Much like TIM files are just raw images of the PSX VRAM....
=== EDIT ===
I found the source code to a VAG packer. They are modified AIFF mono wave files. (The spu does envoloping/ASDR/channel selection, so it being mono makes sense.) Now for giggles it would be nice to know what makes up a SEQ file. I wonder if it's code, like the SNES's SPU. It might be, as one is just a big brother of the other.