A
Aqueous
Guest
Hello, I recently started trying to extract the models from FF7. I don't profess to be an expert at modelling or so but I followed the guides on Mirex's site and managed to extract a few models, the issue I'm having at the moment is the positioning of the p models on the skeleton - they're totally muddled up. I saw Mirex post a thread about new ASE format support for Biturn and in it he had a screenshot of the Joker enemy. The model was perfect, everything in the right position etc. and that was just viewing it in Biturn, but here is how it shows for me (with Cloud):
I can't work out why it's positioned wrongly. I've been searching the web for hours trying to find something about this but haven't been able to find the answer. When I convert this to a 3ds format (I have Max 8 so...at the moment I just have to live with the "blocky" look of 3ds) and import it into Max all the p models are simply on top of each other with their centres on the same point. Can anyone lend a helping hand as to how to get the models assembled correctly?
Thanks.
Edit: I'm guessing the points on this blue "line" are where the p models will be positioned but I don't know how the positions. I have flicked through the file data and looked at the joints sections etc. but still not worked out how to move them.
I can't work out why it's positioned wrongly. I've been searching the web for hours trying to find something about this but haven't been able to find the answer. When I convert this to a 3ds format (I have Max 8 so...at the moment I just have to live with the "blocky" look of 3ds) and import it into Max all the p models are simply on top of each other with their centres on the same point. Can anyone lend a helping hand as to how to get the models assembled correctly?
Thanks.
Edit: I'm guessing the points on this blue "line" are where the p models will be positioned but I don't know how the positions. I have flicked through the file data and looked at the joints sections etc. but still not worked out how to move them.
Last edited: