Small issue with Battle Models - Weapons

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Vyper

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I've skimmed through the FAQ and the first few pages of the forums and didn't find this question, so I apologize if this has already been discussed.

On to the issue now - just about everything works smoothly on my end for 7th heaven. I decided to play through FFVII again and this mod collection was a must-have. Great work all around! Anyway, everything seems to work fine without issue, I'm not getting crashes etc. but when using the "Battle Models - Weapons" mod, I can't get it to display the correct Buster Sword. I'm trying to use "Millenia + mike" because I want Cloud to have the Crisis Core version of the buster sword in-battle. This is appearing without issue in the field, so I know the dynamic weapons is working correctly. It is NOT showing up in-battle, as I am getting the same model used in the standard "millenia" option; while this is a great model, it's really ruining my immersion (I know, I'm picky).

Can anyone assist?

EDIT: I know the mod itself is working because if I switch it to "slayersnext" I am getting the rusted buster sword design in-battle without any problems.
 
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Here's my profile:

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Miscellaneous - Dynamic Cloud Weapons ID: 5d6a46f7-b0b0-43b1-88cb-f54de763c5b1 Version: 2.33 CloudSword = 1 Sword = 2 Dynamic = 1Miscellaneous - Jessie Mod ID: 1e2e93b2-5e26-4364-9b00-d316c618813b Version: 2.3Miscellaneous - Team Avalanche Fields ID: 72152e09-7b5c-4942-8465-afa154e20b08 Version: 2.0 field_ta = 1Battle Models - Weapons ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb Version: 2.1 weapons_aerith = 3 weapons_caitsith = 1 weapons_cloud = 2 weapons_sephiroth = 1 weapons_yuffie = 1Field Models - Objects ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc Version: 2.1 huge_materia = 1 materia = 2 potions = 1 save_point = 2Animations ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87 Version: 2.1 f_animation = 1 w_animation = 1 60fps = 1 fba = 0 fbn = 0 fed = 0 fs = 0Battle Models - Enemies ID: 267ef1d2-599c-4f4d-860c-b838f402c587 Version: 2.1 models_diamond = 1 models_frogs = 2 models_scorpion = 1 models_jenova = 1 models_joker = 1 models_life_form = 1 models_motorball = 1 models_ruby = 1 models_soldiers = 1 models_sweeper = 1Battle Models - Characters ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4 Version: 2.1 models_aerith = 1 models_barret = 2 models_caitsith = 1 models_cid = 2 models_cloud = 4 models_redxiii = 3 models_sephiroth = 1 models_tifa = 3 models_vincent = 2 models_yuffie = 1Battle Textures ID: ad83c8b5-249d-41f9-84a4-cd35200da6af Version: 2.0 battle_bg = 3Field Models - Main Characters ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c Version: 2.2 models_cloud = 0 models_aerith = 2 models_barret = 6 models_caitsith = 1 models_cid = 2 models_redxiii = 3 models_sephiroth = 1 models_tifa = 4 models_vincent = 2 models_yuffie = 1Field Models - Non-Player Characters ID: d329bc05-3dc0-4f35-94aa-632986f47194 Version: 2.34 models_base = 1 models_biggs = 1 models_jessie = 1 models_wedge = 1Field Textures - satsuki ID: 63c6df8c-971a-47f0-aac5-da4290f36058 Version: 2.3 field_bg = 1Gameplay - Difficulty and Story ID: af709876-588e-4865-84e3-0ac0bd662fb2 Version: 2.391 gameplay = 0Gameplay - Tweaks and Cheats ID: 3dbdfa3b-d97f-4cfc-9db8-223dbe0152bc Version: 2.2 ar = 0 cf = 1 dm = 0 isl = 0 i = 0 li = 0 lcs = 0 lt = 0 nrb = 0 spa = 0 sc = 1 sbo = 0Media - Movies ID: 4f61f4cf-6733-4503-93f4-ed7fdfee21a6 Version: 2.1 movie = 2Media - Music and Sound ID: 2bdd4a94-4b06-46ca-af0a-37b9dfef25aa Version: 2.1 music = 1 sound = 3Menu - Avatars and Backdrops ID: aec06415-0f12-410b-ac43-f4e89e363729 Version: 2.1 avatars_aerith = 1 avatars_barret = 1 avatars_cait_sith = 1 avatars_chocobo = 1 avatars_cid = 1 avatars_cloud = 1 avatars_cloud_young = 1 avatars_red_xiii = 1 avatars_sephiroth = 1 avatars_tifa = 1 avatars_vincent = 1 avatars_yuffie = 1 game_over = 1 prelude = 2 start_menu = 7Minigames Collection ID: ee718ab3-0aa5-43b2-b7bc-82c69fcd19d0 Version: 2.31 chocobo_models = 1 condor_models = 1 motorbike_models = 3 chocobo_textures = 1 coaster_textures = 1 condor_textures = 1 motorbike_textures = 1 snowboard_textures = 1 wonder_square = 1Spell Textures ID: b97373a2-aa9f-40e3-9a3d-aeaa846391d4 Version: 2.1 magic = 2 coin = 22 limit = 3The Reunion - Beacause and Menu Overhaul ID: 3ee8d570-ac8b-471e-ad3f-53de21248652 Version: 2.1 beacause = 1 menu = 1 break = 0 hand = 0 nbb = 0 ncb = 0World Models - Characters ID: a5b9a2f3-c9e3-4cbb-947a-1489ebeeb921 Version: 2.1 cid_world = 2 cloud_world = 5 tifa_world = 4World Models - Enemies ID: 0d0cc481-4cc3-4e7e-9529-fa7077b38615 Version: 2.0 diamond = 2 emerald = 1 ruby = 1 ultima = 1World Models - Vehicles ID: 0e056cf4-7b37-49e1-aa9e-c57bc73db954 Version: 2.0 buggy = 1 chocobo = 1 highwind = 1 submarine = 1 tiny_bronco = 1World Textures ID: 35e0906d-7da4-4da2-b10d-87149d291a38 Version: 2.0 world_bg = 3
 
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I'll look into it. Probably won't fix until the next Catalog update though. There are many changes coming, just waiting on the two big ones (New Threat 1.5 and Reunion R06).
 
Wow, sounds great !
Still no possibility to have MO and NT1.5 working together ? Same without Reunion ?
 
Thanks for the update. I appreciate you looking into it. For now I'll just suck it up and use the normal buster sword ^_^ :P ;)
 
The Reunion R06 is taking longer than predicted due to it being a complete re-imagining which also replaces the audio module.  It is being worked on, though.
 
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