B
Bosola
Guest
I've been trying to add some functionality via character AI scripts, but I've come across a couple of barriers.
It seems that character AI scripts are only active in certain circumstances, in certain ways.
For instance, this General Counter script, that cuts a random enemy, works absolutely fine:
Code: [Select]
But if I just use
Code: [Select]
Nothing displays, and
Code: [Select]
won't work either.
In what cases can I use these different counter scripts, and what can I actually do in them? When does this flag manipulation actually work?
Also, I've read that extra counter scripts can be applied to the party, for example in the Carry Armor fights. Where are these scripts? In the scenes?
Do different battle flags switch on and off certain character AI functionality?
It seems that character AI scripts are only active in certain circumstances, in certain ways.
For instance, this General Counter script, that cuts a random enemy, works absolutely fine:
Code: [Select]
Code:
General Counter, Cloud:12 207002 20a0829060 0160 0092
Code: [Select]
Code:
93 'Ugh!'
Code: [Select]
Code:
Self.FlagPoison<-1
In what cases can I use these different counter scripts, and what can I actually do in them? When does this flag manipulation actually work?
Also, I've read that extra counter scripts can be applied to the party, for example in the Carry Armor fights. Where are these scripts? In the scenes?
Do different battle flags switch on and off certain character AI functionality?