[SOLVED] 60 FPS battles, massive delay between animations

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KorinFlakes

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I am trying to use the 60 FPS battles option in the animations mod, but whenever I do, the battles have an enormous delay between when I select to attack, when the character attacks, when the hit sound plays and when the damage number comes up. MSI afterburner shows it running at 60fps during all of this.
Not only that, the animations take a long time to play out and the characters get stuck in their victory animation for 30 or more seconds before it will go to the xp screen.

When I Disable the 60fps battles mod, the battles run at super speed. They run so fast it's hard to keep track of what is going on.

Active mods (in load order):
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Miscellaneous - Dynamic Cloud Weapons ID: 5d6a46f7-b0b0-43b1-88cb-f54de763c5b1 Version: 2.0 CloudSword = 1 Sword = 0 Dynamic = 1 HQW = 1Miscellaneous - Team Avalanche Fields ID: 72152e09-7b5c-4942-8465-afa154e20b08 Version: 2.0 field_ta = 1Battle Models - Weapons ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb Version: 2.0 weapons_aerith = 3 weapons_caitsith = 1 weapons_cloud = 0 weapons_sephiroth = 1 weapons_yuffie = 1Field Models - Objects ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc Version: 2.0 huge_materia = 1 materia = 2 potions = 1 save_point = 2Animations ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87 Version: 2.1 f_animation = 1 w_animation = 1 60fps = 1 fba = 0 fbn = 0 fed = 0 fs = 0Battle Models - Characters ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4 Version: 2.0 models_aerith = 1 models_barret = 2 models_caitsith = 1 models_cid = 2 models_cloud = 4 models_redxiii = 3 models_sephiroth = 1 models_tifa = 3 models_vincent = 2 models_yuffie = 1Battle Models - Enemies ID: 267ef1d2-599c-4f4d-860c-b838f402c587 Version: 2.1 models_diamond = 1 models_frogs = 2 models_scorpion = 1 models_jenova = 1 models_joker = 1 models_life_form = 1 models_motorball = 1 models_ruby = 1 models_soldiers = 1 models_sweeper = 1Battle Textures ID: ad83c8b5-249d-41f9-84a4-cd35200da6af Version: 2.0 battle_bg = 3Field Models - Main Characters ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c Version: 2.0 models_cloud = 0 models_aerith = 2 models_barret = 6 models_caitsith = 1 models_cid = 2 models_redxiii = 3 models_sephiroth = 1 models_tifa = 4 models_vincent = 2 models_yuffie = 1Field Models - Non-Player Characters ID: d329bc05-3dc0-4f35-94aa-632986f47194 Version: 2.3 models_base = 1 models_biggs = 1 models_jessie = 1 models_wedge = 1Field Textures - Part 1 ID: 5ee78f47-6a2d-4981-8be5-c9afa763b965 Version: 2.0 field_bg = 0Gameplay - Difficulty and Story ID: af709876-588e-4865-84e3-0ac0bd662fb2 Version: 2.1 gameplay = 6Media - Movies ID: 4f61f4cf-6733-4503-93f4-ed7fdfee21a6 Version: 2.0 movie = 1Media - Music and Sound ID: 2bdd4a94-4b06-46ca-af0a-37b9dfef25aa Version: 2.0 music = 9 sound = 0Menu - Avatars and Backdrops ID: aec06415-0f12-410b-ac43-f4e89e363729 Version: 2.1 avatars_aerith = 2 avatars_barret = 2 avatars_cait_sith = 2 avatars_chocobo = 2 avatars_cid = 2 avatars_cloud = 2 avatars_cloud_young = 2 avatars_red_xiii = 2 avatars_sephiroth = 2 avatars_tifa = 2 avatars_vincent = 2 avatars_yuffie = 2 game_over = 1 prelude = 2 start_menu = 7Minigames - Chocobo Race ID: ee718ab3-0aa5-43b2-b7bc-82c69fcd19d0 Version: 2.0 avatars = 1 chocobo = 1 cid = 1 cloud = 1 jockey_1 = 1 jockey_2 = 1 textures = 1 tifa = 1Minigames - Coaster ID: 46efb6be-a9ab-4a24-b705-7603aca31519 Version: 2.0 coaster = 1Minigames - Fort Condor ID: 45b14862-3d58-41dc-a9d8-bd1f878ccf38 Version: 2.0 fort_condor = 1Minigames - Motorbike Chase ID: 0e17da17-403b-4c59-ba05-69985c432368 Version: 2.0 models = 1 textures = 1Minigames - Wonder Square ID: e3c2e300-ce83-4ca4-8806-f6df1963b07f Version: 2.0 wonder = 1Spell Textures ID: b97373a2-aa9f-40e3-9a3d-aeaa846391d4 Version: 2.1 magic = 1 coin = 1 limit = 2The Reunion - Beacause and Menu Overhaul ID: 3ee8d570-ac8b-471e-ad3f-53de21248652 Version: 2.1 beacause = 0 menu = 1 break = 0 hand = 0 nbb = 1 ncb = 0World Models - Characters ID: a5b9a2f3-c9e3-4cbb-947a-1489ebeeb921 Version: 2.0 world_models = 1World Models - Enemies ID: 0d0cc481-4cc3-4e7e-9529-fa7077b38615 Version: 2.0 diamond = 2 emerald = 1 ruby = 1 ultima = 1World Models - Vehicles ID: 0e056cf4-7b37-49e1-aa9e-c57bc73db954 Version: 2.0 buggy = 1 chocobo = 1 highwind = 1 submarine = 1 tiny_bronco = 1World Textures ID: 35e0906d-7da4-4da2-b10d-87149d291a38 Version: 2.0 world_bg = 3
PC Specs
 
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First case of this to be reported. Have you tried running a frame limiter and locking FPS to 60?

Also, when you post load order, use what's given from the Profile Details button in 7H.
 
First case of this to be reported. Have you tried running a frame limiter and locking FPS to 60?
I already had Riva Tuner set to limit framerate to 60, since it's my monitors refresh rate. I ran MSI (and Riva Tuner) just to see what my fps was since it was going so weird. Solid 60 fps in battle, even with the delay (the animations are smooth though). Even when I disable the animations mod, still solid 60 fps when it's going super speed (not sure why it's running at 60 with it disabled, maybe that has something to do with it?)

Also, when you post load order, use what's given from the Profile Details button in 7H.
Oh wow didn't even see that button lol, I'll update the OP.

EDIT: Forgot to mention, I'm running both ff7 and 7th heaven in compatibility mode for xp sp3 as it keeps freezing at black screen if I don't.

EDIT2: Game runs super speed even when starting it directly from the exe without any mods. Not sure if it's related to the delay though. Steam version of the game runs normal though.
 
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Well I'm officially retarded.

I forgot to remove the Hext_in folder with a 60fps.txt in it from when I was using obesebears mod, which was causing the speed up with no other parts of his mod present and the delay when using the 60fps battles from the animations mod.

Problem solved sorry for wasting your time.
 
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