SOLVED: Adding files to Magic.lgp

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PitBrat

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I'm having difficulty adding a large texture file to magic.lgp

I normally use lgp.exe and unlgp.exe.
I use unlgp.exe to extract magic.lgp in a folder named 'magic'.
Afterward, there's a 'ff7' subfolder created within the 'magic' folder.
When I use lgp.exe to compress the 'magic' folder, it ignores the subfolder.

I thought I could use lgptools to just add the texture into magic.lgp.
Alas, lgptools ignores the texture file because it's 769KB.

Is there any solution for adding large files into magic.lgp?

-PitBrat
 
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Just use a modpath, then you will not have to add anything to the lgp
 
But for the record, I dont have this problem with my lgp tool. Did someone else try this with the .exe someone1 made?


1 I forget who.
 
Thank you!

I was using a very old version of Aali's lgp.exe.

Y'all are amazing.

-PitBrat
 
So you have fixed your problem then ?
Yes it was I who compiled Aali's LGP/UNLGP tools (although i think other people have since compiled them).
And i haven't encountered that problem since around version 0.3, but if anyone else could try UNLGP'ing magic.lgp and let me know what happens, if there is a fault in the binary i will recompile it.
 
I was using an old version compiled by sithlord48.
I switched to your compiler with the source for Aali's lgp tools 0.5 and everything works flawlessly.

I was too busy playing FF7 and didn't research the tools I was using.

Thanks for the super support,
-PitBrat
 
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