[SOLVED]Error messege: "oops Something bad happened"

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dnbbeats

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Hello. First I would like to say I thoroughly appreciate this mod and everything this community has done to work it.

I have the game legit HD re-release installed on my desktop. However I am trying to install it on my new laptop also, which runs Win7 ( :x). I was able to get it to load everything and it ran with only one issue. The models did not come up but sound and battle graphics remained the 97-98 versions. I then extracted the "Fix-lighting and Fixed missing files/" into the Mod folder under bootleg and then field. All of the mod listings before I ran the configuration were green.

I did a search and did not come up with anything. What could I be missing? Any help please
 
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Did you... convert the game before running bootleg on it? you're missing some info in your post. Like, did you install mods? did you convert the game with the patch? did you only use mods that are compatible with the 2012 version? if you installed mods, which did you install?
There's an APP.log somewhere, you should post that, it's generally an error log

and the re-release is not a "HD re-release"
It's a plain ol' re-release with the same graphics
who told you differently? slap them.
 
Did you... convert the game before running bootleg on it? you're missing some info in your post. Like, did you install mods? did you convert the game with the patch? did you only use mods that are compatible with the 2012 version? if you installed mods, which did you install?
There's an APP.log somewhere, you should post that, it's generally an error log

and the re-release is not a "HD re-release"
It's a plain ol' re-release with the same graphics
who told you differently? slap them.
Yes I did run the converter for the 2012 release. I alos downloaded and installed the torrent for bootleg which had all the current working mods in it. Atleast I thought so. I did everything step by step on Tifas bootleg page and from EQ2alz YT video. The only App log I can find is the following. I fixed the error msg it was related to the ISO which was not selected at that time. But the models is what befuddles me. Clouds is the only one that seems to be loading. UI ,sound, vidz, but Barrett, bigs, jessie, shin-ra soldiers, none seem to show. For the bootleg config, I selected best of show, classic barrett and so on.  The only other error log I see is a Crash DMP file i cant open.

My apologies in advance this is literally the first mod I have messed with outside of unreal and that I never did coding related issues. Mostly just animations and actual models. Code is not my strongest point.

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INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: ATI Technologies Inc. ATI Radeon HD 3200 Graphics  2.1.8787INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 8192x8192INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 1050x591, output resolution 788x591, internal resolution 1280x960INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024INFO: vertex shader compile log:Vertex shader was successfully compiled to run on hardware.INFO: fragment shader compile log:Fragment shader was successfully compiled to run on hardware.INFO: main program link log:Fragment shader(s) linked, vertex shader(s) linked.  INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedINFO: Loading external library Multi.dllLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\Games\FF7\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153ERROR: Texture could not be compressedERROR: Texture could not be compressedERROR: Texture could not be compressedINFO: vertex shader compile log:Vertex shader was successfully compiled to run on hardware.INFO: fragment shader compile log:Fragment shader was successfully compiled to run on hardware.INFO: yuv program link log:Fragment shader(s) linked, vertex shader(s) linked.  set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!ERROR: Texture could not be compressedEND OF MENU SYSTEM!!!Entering MAINExiting MAINField StartUNEXPECTED: zero countWM_CLOSE Field QuitUNINITIALIZE DD END UNINITIALIZE DD
 
thats the right app.log but.. eh
wth happened there lol
okay, did you chose "custom driver" in your ff7.config? it's under renderer
have to ask because many people forget that
 
Here are the notebook specs

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Operating System1  Genuine Windows 7 UltimateAMD Athlon™ 64 X2 dual-core processor QL-65 (2.10 GHz, 1 MB L2 cache, DDR2 667 MHz, 35 W)Chipset  AMD M780G/SB700 Chipset Memory1, 4, 5,   upgraded  to 4 GB using two soDIMM modules andATI Radeon™ HD 3200 Graphics9 with up to 19198 MB of HyperMemory™ (256 MB of dedicated system memory, up to 1663 MB of shared system memory), supporting Unified Video Decoder (UVD), OpenEXR High Dynamic-Range (HDR) technology, Shader Model 4.0, Microsoft® DirectX® 10.0
 
I was gonna guess your chipset is crap but if it supports direct x 10 it shouldn't be a problem
no idea then, actually
you gotta wait for someone whos more used to problems
 
Well I couldnt find the specs on the Laptop itself I just had to google the type of laptop.
 
Post your ff7_opengl.cfg file.

Disable texture compression:
    compress_textures = no

Do you have vsync forced on is your video card driver?
Don't force any settings in the video card driver.
Disable fullscreen mode to run the game in a window.
 
Post your ff7_opengl.cfg file.

Disable texture compression:
    compress_textures = no

Do you have vsync forced on is your video card driver?
Don't force any settings in the video card driver.
Disable fullscreen mode to run the game in a window.
I will have to post the ff7opengl.cfg file later tonight when I am off work. I do have the compression on the textures checked on and v sync, so I will turn those off.  And I have the full screen disabled as I got an error which reverted to original rez with Full screen checked.
 
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Okay so I have the Opengl.cfg file. I also turned off sync and compress textures.

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# ff7_opengl-0.7.11b config file - modified by Bootleg## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1050window_size_y = 591#internal_size_x = 640#internal_size_y = 480preserve_aspect = yesfullscreen = no#window_pos_x = -1#window_pos_y = -1#widescreen_hack = yes# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = bootleg# check your driver settings if this option doesn't seem to workenable_vsync = norefresh_rate = 60# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = off# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.music_plugin = plugins/ff7music.fgp## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = on# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugobreak_9999limit = no#new_hp_limit = yes#new_mp_limit = yes# include armor in magic defense calculationmdef_fix = yes# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = on# post-processing shader, used to apply fullscreen effectsenable_postprocessing = nopost_source = shaders/SmartBloom.postyuv_source = shaders/yuv.fragfrag_source = shaders/main.fragvert_source = shaders/main.vert## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = no#enable_lighting = yes#show_light_rays = yes#show_normals = yes#show_tbn_space = yes#max_lights = 12#Variable Functions##specular_fog = yes#texture_scale_bias = 1#texture_coordinate_clamp = yes#pixel_texture_bits = 32#generate_mipmap = yes#detail_texture = yes#shader_precision = yes#tessellation_program5 = yes#multisample_coverage = yes#multisample_filter_hint = yes#texture_filter_anisotropic = yes#texture_edge_clamp = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = on# display frames per second counter in upper right cornershow_fps = noskip_frames = no# display some real-time debug informationshow_stats = yes# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = no# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = nouse_vbo = no# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = yes# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = off# show every failed attempt at loading a .png textureshow_missing_textures = no# Disable Error Notificationsdisable_popup = on# Load Multiple DLLsload_library = Multi.dll
 
That resolution may cause problems:
    window_size_x = 1050
    window_size_y = 591

Change it to something compatible:
    window_size_x = 1280
    window_size_y = 960

Or
    window_size_x = 640
    window_size_y = 480
 
Hmm. Well I tried putting back at 1280x960. Still the models did not load. Only clouds. So Right now I am wiping EVERYTHING clean and starting fresh So I can Log everything from beginning to end.

Would it matter that after I downloaded the bootleg file on my desktop I transferred it to my laptop?
 
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OKAY! I cant believe it was as simple as this. BUT! I did a full uninstall and restart. Removed all files related to bootleg. Re installed everything with a few mods unchecked. and everything runs just fine. The only thing I did different was completely turned off all windows firewalls. guess the actual firewalls were the cause.

Sorry I wasted peoples time. AND THANK YOU For taking a look at this.
 
I'll add in my Tutorial to turn off all firewalls as well. I don't have issues with this, but everyone's system is different and you never know.

Enjoy your mods  :)
 
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