V
Vgr
Guest
Colly's battle hardcore patch makes my game crash... Let me explain :
I applied the Ruby Medium Diffuculty (I made a backup of my battle.fs before) and copied the battle.fs each time so I've got backup of them. I used batch files from there to change the diffuculty... Then I took a savegame and go to beat a boss. Then the game crash with the "Oops, something very bad ........" message from Aali's driver. Here's my APP.LOG just in case :
Code: [Select]
Any idea?
EDIT : Ok, resolved my problem by reinstalling the game... I don't know how to change these without using the prog... I guess I've got no choice
I applied the Ruby Medium Diffuculty (I made a backup of my battle.fs before) and copied the battle.fs each time so I've got backup of them. I used batch files from there to change the diffuculty... Then I took a savegame and go to beat a boss. Then the game crash with the "Oops, something very bad ........" message from Aali's driver. Here's my APP.LOG just in case :
Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.9bINFO: Auto-detected version: FF8 1.2 FrenchINFO: ATI Technologies Inc. ATI Mobility Radeon HD 5730 3.2.9262 Compatibility Profile ContextINFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480INFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024INFO: vertex shader compile log: Vertex shader was successfully compiled to run on hardware.INFO: fragment shader compile log: Fragment shader was successfully compiled to run on hardware.INFO: main program link log: Fragment shader(s) linked, vertex shader(s) linked. MATRIX INITIALIZE INITIALIZING SOUND... initializing direct sound EAXDirectSoundCreate creating primary buffer initializing audio data OK initializing streamingSOUND INITIALIZEDDIRECT MUSIC - Enumerating Ports...PORT 0: Microsoft MIDI Mapper [Émulé]GUID={0x442da576,0x8da2,0x4a62,0x81,0x6c,0x17,0x17,0xea,0x97,0x9f,0x41}PORT 1: Microsoft GS Wavetable Synth [Émulé]GUID={0x249e64a0,0xe552,0x4323,0xb0,0xdc,0xa6,0x74,0xff,0xf2,0x78,0x5a}PORT 2: Timidity++ Driver [Émulé]GUID={0x5df25c1f,0xe5e6,0x41d2,0xb0,0xd7,0xe7,0x1,0xfa,0xb3,0x59,0xe6}PORT 3: Microsoft SynthesizerGUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}Creating Port1... Microsoft Synthesizer Port1 supports XG dataBinkCloseSdMusicPlay ()sd_music_play (number=0, song_id=79, volume=0)midi_play...Stopping PerformanceLoading DLS...Playing Segmentmidi_play successfulMIDI stopCan't open file: F:\DISK1 Can't open file: F:\DISK2 Can't open file: F:\DISK3 SdMusicPlay ()sd_music_play (number=0, song_id=77, volume=0)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulSdMusicPlay ()sd_music_play (number=0, song_id=13, volume=127)MIDI stopmidi_play...Stopping PerformancePlaying Segmentmidi_play successfulERROR: COULD NOT READ FROM FILE c:\program files (x86)\eidos interactive\final fantasy viii\data\battle.fs SIZE 27123555 READ SIZE 634037171 ERROR: unhandled exception
EDIT : Ok, resolved my problem by reinstalling the game... I don't know how to change these without using the prog... I guess I've got no choice
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