[SOLVED] Game crashes after Cloud jumps off the train.

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Daryck

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Hello all, I had followed the tutorial, but I get I crash as soon as Cloud jumps off the train. I could have missed something. Any help would be great.

Here is my load order, and app.log.

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Miscellaneous - Dynamic Cloud Weapons ID: 5d6a46f7-b0b0-43b1-88cb-f54de763c5b1 Version: 2.0 CloudSword = 1 Sword = 0 Dynamic = 1 HQW = 1Miscellaneous - Team Avalanche Fields ID: 72152e09-7b5c-4942-8465-afa154e20b08 Version: 2.0 field_ta = 1Field Models - Objects ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc Version: 2.0 huge_materia = 1 materia = 2 potions = 2 save_point = 2Animations ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87 Version: 2.1 f_animation = 1 w_animation = 1 60fps = 0 fba = 0 fbn = 1 fed = 1 fs = 1The Reunion - Beacause and Menu Overhaul ID: 3ee8d570-ac8b-471e-ad3f-53de21248652 Version: 2.1 beacause = 0 menu = 1 break = 1 hand = 1 nbb = 0 ncb = 0Battle Models - Characters ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4 Version: 2.0 models_aerith = 2 models_barret = 2 models_caitsith = 1 models_cid = 1 models_cloud = 4 models_redxiii = 1 models_sephiroth = 1 models_tifa = 2 models_vincent = 3 models_yuffie = 2Battle Models - Enemies ID: 267ef1d2-599c-4f4d-860c-b838f402c587 Version: 2.1 models_diamond = 1 models_frogs = 2 models_scorpion = 1 models_jenova = 1 models_joker = 1 models_life_form = 1 models_motorball = 1 models_ruby = 1 models_soldiers = 1 models_sweeper = 1Battle Models - Weapons ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb Version: 2.0 weapons_aerith = 3 weapons_caitsith = 1 weapons_cloud = 0 weapons_sephiroth = 1 weapons_yuffie = 1Battle Textures ID: ad83c8b5-249d-41f9-84a4-cd35200da6af Version: 2.0 battle_bg = 2Field Models - Main Characters ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c Version: 2.0 models_aerith = 6 models_barret = 6 models_caitsith = 1 models_cid = 1 models_cloud = 0 models_redxiii = 1 models_sephiroth = 1 models_tifa = 3 models_vincent = 2 models_yuffie = 3Field Models - Non-Player Characters ID: d329bc05-3dc0-4f35-94aa-632986f47194 Version: 2.3 models_base = 1 models_biggs = 1 models_jessie = 1 models_wedge = 1Field Textures - Part 1 ID: 5ee78f47-6a2d-4981-8be5-c9afa763b965 Version: 2.0 field_bg = 1Field Textures - Part 2 ID: 63c6df8c-971a-47f0-aac5-da4290f36058 Version: 2.0 field_bg = 0Gameplay - Tweaks and Cheats ID: 3dbdfa3b-d97f-4cfc-9db8-223dbe0152bc Version: 2.1 ar = 1 cf = 1 dm = 0 isl = 1 i = 0 li = 1 lcs = 1 lt = 1 nrb = 0 spa = 1 sc = 1 sbo = 1Menu - Avatars and Backdrops ID: aec06415-0f12-410b-ac43-f4e89e363729 Version: 2.1 avatars_aerith = 1 avatars_barret = 1 avatars_cait_sith = 1 avatars_chocobo = 1 avatars_cid = 1 avatars_cloud = 1 avatars_cloud_young = 1 avatars_red_xiii = 1 avatars_sephiroth = 1 avatars_tifa = 1 avatars_vincent = 1 avatars_yuffie = 1 game_over = 1 prelude = 2 start_menu = 10Media - Movies ID: 4f61f4cf-6733-4503-93f4-ed7fdfee21a6 Version: 2.0 movie = 2Media - Music and Sound ID: 2bdd4a94-4b06-46ca-af0a-37b9dfef25aa Version: 2.0 music = 7 sound = 1Minigames - Chocobo Race ID: ee718ab3-0aa5-43b2-b7bc-82c69fcd19d0 Version: 2.0 avatars = 1 chocobo = 1 cid = 1 cloud = 1 jockey_1 = 1 jockey_2 = 1 textures = 1 tifa = 1Minigames - Motorbike Chase ID: 0e17da17-403b-4c59-ba05-69985c432368 Version: 2.0 models = 1 textures = 1Spell Textures ID: b97373a2-aa9f-40e3-9a3d-aeaa846391d4 Version: 2.1 magic = 2 coin = 24 limit = 1World Models - Characters ID: a5b9a2f3-c9e3-4cbb-947a-1489ebeeb921 Version: 2.0 world_models = 1World Models - Enemies ID: 0d0cc481-4cc3-4e7e-9529-fa7077b38615 Version: 2.0 diamond = 2 emerald = 1 ruby = 1 ultima = 1World Models - Vehicles ID: 0e056cf4-7b37-49e1-aa9e-c57bc73db954 Version: 2.0 buggy = 1 chocobo = 1 highwind = 1 submarine = 1 tiny_bronco = 1World Textures ID: 35e0906d-7da4-4da2-b10d-87149d291a38 Version: 2.0 world_bg = 2
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[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b[00000000] INFO: Auto-detected version: FF7 1.02 US English[00000000] INFO: NVIDIA Corporation GeForce GTX 580/PCIe/SSE2 4.5.0 NVIDIA 361.91[00000000] INFO: OpenGL 2.0 support detected[00000000] INFO: Found swap_control extension[00000000] INFO: Max texture size: 16384x16384[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096[00000000] INFO: FFMpeg movie player plugin loaded[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.[00000000] INFO: VGMStream music plugin loaded[00000000] INFO: Loading external library Multi.dll[00000000] LOCK UNLOCK TEST [00000001] MATRIX INITIALIZE [00000001] INITIALIZE DD/D3D END [00000001] initializing sound...[00000001] creating dsound primary buffer[00000001] reading audio file[00000001] loading static sounds[00000001] sound initialized[00000001] set music volume: 127[00000001] set music volume: 127[00000001] Entering MAIN[00000001] Exiting MAIN[00000001] START OF CREDITS!!![00000001] INFO: C:\Game\steamapps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153[00000043] set music volume trans: 127->0, step=60[00000108] END OF CREDITS!!![00000108] Entering MAIN[00000108] set music volume: 127[00000108] Exiting MAIN[00000108] START OF MENU SYSTEM!!![00000458] END OF MENU SYSTEM!!![00000458] Entering MAIN[00000462] Exiting MAIN[00000462] Field Start[00000463] INFO: C:\Game\steamapps\common\FINAL FANTASY VII\data\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 127.570000, frames: 1914[00002739] : unhandled exception
I have already done a fresh reinstall, including cleaning of my registry.

Thanks.
 
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Please go back and read again STEP 5 from the tutorial. It has red text for load order, which you need to fix. Also be sure to use the correct .exe file setup in Workshop -> Settings -> FF7 Exe. This is also shown in STEP 3 of the tutorial. In your case, you will need to use ff7_mo.exe. You may already be using it, but I'm unable to tell from your post.
 
This was happening for me when I was using The Reunion mod (removing it fixed the issue).  If I launched from 7th heaven, it would freeze, but if I launched from the "mo" exe, none of my other mods showed up.
 
You don't launch from ff7_mo.exe inside the game folder. You set ff7_mo.exe in Workshop -> Settings -> FF7 Exe and launch from 7th Heaven.
 
Thank you very much. that worked, I'm not sure how I missed which .exe to use, but thank you.
 
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