T
Tenko Kuugen
Guest
edit: apparently it didn't like using variables that high for the gil count
Code: [Select]
It looks fine to me but if I try it, it always returns as having no money despite having 18000 gil
any idea why?
Code: [Select]
Code:
Instantly turns the field model to face the party member #0Deactivate the movability of the playable characterDisables access to the main menuIf Var[15][24] == 1 (else jump to byte 29) Resizes/Repositions the window #2 (X=40, Y=120, width=238, height=57) Displays the dialog ""Get out of my face."" in the window #2 Reset the window #2 Jump to byte 262If $GameMoment < 191 (else jump to byte 54) Resizes/Repositions the window #2 (X=40, Y=120, width=238, height=57) Displays the dialog "“Are you interested? You seem a lit... But not now. The don is watching."" in the window #2 Reset the window #2 Jump to byte 262If $GameMoment == 191 (else jump to byte 237) If $KeyItems & (1<< 4) (else jump to byte 85) Resizes/Repositions the window #2 (X=40, Y=120, width=263, height=57) Displays the dialog ""Thanks for your business. hehe... you won't regret it..."" in the window #2 Reset the window #2 Jump to byte 262 Resizes/Repositions the window #2 (X=40, Y=120, width=263, height=57) Displays the dialog ""Hey... listen. I saw you ask about.... hehe... If you know what I mean."" in the window #2 Reset the window #2 Resizes/Repositions the window #2 (X=40, Y=120, width=263, height=73) Ask Question ""So how about it? The card is 2,000...'ll buy it Give it to me or else..." in the window #2 (and put selected answer in Var[15][76]) first line=2, last line=3 If Var[15][76] == 2 (else jump to byte 207) Copies the amount of gil in Var[6][8] and Var[6][10] If Var[6][10] == 0 (else jump to byte 160) If Var[6][8] < 2000 (else jump to byte 160) Resizes/Repositions the window #2 (X=40, Y=120, width=263, height=57) Displays the dialog ""You don't even have any money! Come back when you do."" in the window #2 Reset the window #2 Jump to byte 262 Resizes/Repositions the window #2 (X=40, Y=120, width=263, height=57) Displays the dialog ""Thanks for your business. hehe... you won't regret it..."" in the window #2 Reset the window #2 Remove 2000 gils to the party Play sound #360 (position=64/127) Resizes/Repositions the window #0 (X=85, Y=10, width=133, height=41) Displays the dialog "Received Key Item [Member's Card]!" in the window #0 Set the 4 bit to 1 in $KeyItems Reset the window #0 Jump to byte 262 If Var[15][76] == 3 (else jump to byte 237) Var[15][24] = 1 (16-bit) Resizes/Repositions the window #2 (X=40, Y=120, width=263, height=57) Displays the dialog ""Threatening me? You must be f*ckin...on't get that, get out of my face."" in the window #2 Reset the window #2 Jump to byte 262If $GameMoment == 192 (else jump to byte 262) Resizes/Repositions the window #2 (X=40, Y=120, width=145, height=41) Displays the dialog "“Say{, }you're a cutie, heh{, }heh{, }heh.”" in the window #2 Reset the window #2 Jump to byte 262Activate the movability of the playable characterEnables access to the main menuReturn
any idea why?
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