D
drdimension
Guest
Hey all,
I've made 3 new FF7 hacking programs in C#.
The first one is a mass enemy stat editor called En Masse.
The second is a materia editor called Materia Edit.
The third is a move editor called Attack Edit.
I'm having a little trouble with Attack Edit though. I'm using the Gears documentation to implement it, but I can't tell what most of the offsets mean. Is there any new documentation on the attack data file found in Kernel.bin? Is there someone with some expertise that can give me some pointers?
Questions are -
What is "Attack Type" and how is it used?
What is "Restore Apply" and how is it used?
What is "Time Attacking" and how is it used?
If I can get these questions answered, I can do a whole lot more with my program
Thanks all!
I've made 3 new FF7 hacking programs in C#.
The first one is a mass enemy stat editor called En Masse.
The second is a materia editor called Materia Edit.
The third is a move editor called Attack Edit.
I'm having a little trouble with Attack Edit though. I'm using the Gears documentation to implement it, but I can't tell what most of the offsets mean. Is there any new documentation on the attack data file found in Kernel.bin? Is there someone with some expertise that can give me some pointers?
Questions are -
What is "Attack Type" and how is it used?
What is "Restore Apply" and how is it used?
What is "Time Attacking" and how is it used?
If I can get these questions answered, I can do a whole lot more with my program
Thanks all!