"Something very bad has happened"

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Zackwell

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Well, I have no idea how this happened.
I was just about to enter the first fight with Reno, and a little message pops up telling me that "something very bad has happened."
It has written an error log into a massive 508MB crash.dmp file, and supplied this app.log report:
Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.8bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: Intel Mobile Intel(R) 4 Series Express Chipset Family 2.1.0 - Build 8.15.10.1840INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 4096x4096INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480INFO: No errors.INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc\Final Fantasy VII\/mods/textures/cr/opback_a_00.png); this is slow, please convert to 32-bitINFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc\Final Fantasy VII\/mods/textures/cr/opback_b_00.png); this is slow, please convert to 32-bitINFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc\Final Fantasy VII\/mods/textures/cr/opback_c_00.png); this is slow, please convert to 32-bitINFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc\Final Fantasy VII\/mods/textures/cr/opback_d_00.png); this is slow, please convert to 32-bitINFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc\Final Fantasy VII\/mods/textures/cr/opback_e_00.png); this is slow, please convert to 32-bitINFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc\Final Fantasy VII\/mods/textures/cr/opback_f_00.png); this is slow, please convert to 32-bitINFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712INFO: No errors.set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc\Final Fantasy VII\/mods/textures/menu/buster_00.png); this is slow, please convert to 32-bitEND OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 406INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc\Final Fantasy VII\/mods/textures/menu/coloa_00.png); this is slow, please convert to 32-bitINFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc\Final Fantasy VII\/mods/textures/menu/colob_00.png); this is slow, please convert to 32-bit[BATTLE] Exitting FRAME_INITIALIZEINFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc\Final Fantasy VII\/textures/Spells/seffect/seffect1_00.png); this is slow, please convert to 32-bitINFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc\Final Fantasy VII\/textures/Spells/eskill/jo_b04_00.png); this is slow, please convert to 32-bit[BATTLE] Begin main battle loopINFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc\Final Fantasy VII\/textures/Spells/seffect/seffect1_08.png); this is slow, please convert to 32-bitINFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc\Final Fantasy VII\/textures/Limit/tifa/hit_1_00.png); this is slow, please convert to 32-bitINFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc\Final Fantasy VII\/textures/Limit/tifa/hit_1_02.png); this is slow, please convert to 32-bit[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 412[BATTLE] Exitting FRAME_INITIALIZE
 
That usually happens when there is a corrupt file.
Check your textures, models and sounds for that scene.
Backup your current modified char.lgp.
Restore the original vanilla char.lgp file to get passed that scene.
Restore your modified char.lgp.

If you still get the crash with the original char.lgp, then it might be a sound file.
 
imo its most likely a file in your char.lpg...all the crashes and weird bugs ive experience has always came from the char.lgp
 
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