Spell animation structure and damage printout (With Screenshots in 1st post!)

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If we can narrow this information to the dtatfiles, this would be an intresting additio nog the Grats document.

So the animations and the effects are disconnected.....*VERY!* inresting
 
That could be the demonstration of the black materia :lol:

That mean we must add a new, "effect/animation". That features a meteor, like comet1 but with other scenes etc...
pfff rambling  :-P

could be cool thoug, if it was even possible.
Couldn't you just find the animation for that one attack that Safer Sephiroth does that sends a comet through all the planets of the solar system and replace some sort of magic with that? I mean I always sort of wanted to be able to use that, and it would be pretty fitting for the black materia.
The first time I saw Supernova, I watched intently.  After that, it just seemed to waste time.  Perhaps I would get a quick snack or go to the bathroom while I waited.  I don't think that It would be a good choice for a spell you'd want to use often.
 
Hello.

I have one last question to ask you all. Is there any way I could use the animation for cosmo memory in my normal spells? Part of my effort to list all possible animation IDs was to use that animation, as it most really does resemble a huge meteor (not the puny comet one) bringing mass destruction upon the enemies... unfortunately, while these IDs did end up applying some limit breaks, the IDs already went up to 255 before all the Animations could be categorized... Any ideas?

According to my calculations, if possible, the animation for cosmo memory would be #277... If only the byte structure was 17 base, heh. Sigh.

-comet2
 
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Hi,
I attempted to find how the computer reads the animations so that I could change the 'scale' (ID of the actual attack versus ID that needs to be put in a spell to give out the attack (i.e. Braver has ID 00 in limit break animations, but is ID 236 in magic spell animation)... I haven't had much success yet. : (

And no, All creation won't work... none of Red XII's limit breaks are within the range of possible limit breaks. Right now, only Cloud's, Barret's, and a few of Aeris's Limit Breaks can be used as spell animations. Sigh... This might involve changing the entire game engine... (The Limit Break Animation IDs are in the order of Cloud-Barret-Aeris-Tifa-Redxii-cait sith-vincent-yuffie)

I wonder-if I change the animation of Braver (the limit break) to use the cosmo memory animation, then change the animation ID of my 'ultimate spell' to that of Braver, will it allow me to use the cosmo memory animation? I'll try this out, although I doubt it will work.

EDIT: doesn't work.

-comet2
 
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maybe you can use the animation from X4 cut to do some type of super combo or something.

Just an idea.
 
...

I believe I had mentioned before the tie/no tie between animation and # of hits of a spell...

4x cut only uses normal cutting animation, and only hits one at a time. By 'Super Combo,' do you mean a lot of hits (something like 10x cut or something)?

I do not know the data structure of commands, so I'm not sure if I can do that... if you want your spell to deal 10x whatever damage you hit it with, you can change the no. of hits of the spell into 10... I think I explained how (byte 20) above.

Ugh. I am still trying to figure out a way to use the animation for All creation as a spell, but I have not been able to do it... This will be my next goal.

-Comet2
 
Ugh. I am still trying to figure out a way to use the animation for All creation as a spell, but I have not been able to do it... This will be my next goal.

-Comet2
All creation, Cosmo Memory, or both?  If you could do one, you could probably do the other... but I don't know how you would go about doing either... :-(
 
Yeah I was thinking of 10X cut orsomething along those lines.
4x Cut, Master Command + Added Cut (x7) = 11x Cut

It's very possible in-game, but you were probably thinking of just shortening it up for one or two materia. This works because they're all in separate materias using the regular materia stack-up methods. The values don't seem big enough to fit all of that into one single materia. You might want to consider making them stack up via different methods.
 
That reminds me, me and a few other fellows dug up the enemy attack data and attack IDs. Most of the attacks in those list came from either myself L Spiro or a few other people who posted in that thread. Try searching for enemy attack data, since we were doing patches for increasing the enemy stats and attacks as well.

Might be a usefull read for you.

EDIT: infact here it is:
https://www.ff7catalog.com/posts/42601/
 
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