Spell effects

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It's definitely Regen.

CxWHiJ9.png
 
Cool thanks. Now that I can see it in action I may be able to figure out what it is supposed to look like.
 
Progress update. These are slow going as there are over 20 different palettes.

Original
seffect1_05orig.png


New
seffect1_05.png
 
Thanks! I was wondering: is it at all possible to speed up this process by taking a given palette and then make a "Colorize" operation (or a Hue modification) on Photoshop (or equivalent)?
 
I tried that, but the problem is some of them arent just color shifts. But i have automated the process as much as possible.
 
As a note Aali's current driver has a problem with the average shader. It adds an extra transparency effect to the textures. While he made it work 'correctly' in the previous release some textures weren't transparent when they should, so he reset it back to the less obvious shader mode. However I think it would be better to let us fix these broken textures, and have an average shader, which do work better for the effects.

https://www.ff7catalog.com/posts/188271/
 
Well I am trying to recreate the textures as close to the originals as i can so it should look similar to the originals. If the shader is messed up theres not really much i can do in photoshop to fix that. Unless you know something i dont?
 
I may need people to help beta test these. Since I dont even know what half of these are used for. Let me know if you are interested.
 
Any chance you would like to work on Magic Textures for FFVIII?  These look amazing!
While I would love to, I dont think i will have time. I have about 5200 textures to go with ff7.
 
...Since I dont even know what half of these are used for.
Join the club. These seem like general use textures that have lots of palette swaps. I noticed these while I was playing with texture limiting, but never found where they were called from.
 
They arent stuffed in any of the lgps. And yes you are correct. They handle many of the main use things like heal regen potions summon barrets gun blast and the dust when the characters run across the screen

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As far as I recall, there were some small blue sparks and lightnings when Air Buster is about to explode, I don't know if that's relevant to some of the effects you made or the ones which have yet to be made.
I would gladly test the spell effects, although not right now - I'm having my hands full with the finalization of my fields at the moment. I may have more time afterwards though.
 
I can test whatever you want. It's easy to make an IRO for them to test with 7th Heaven.
 
I can test whatever you want. It's easy to make an IRO for them to test with 7th Heaven.
What is an IRO? These shouldnt require anything other then putting them in a modpath.
 
What is an IRO?
A year and a half of making mod installation easier for the average person.

.IRO files are the files that 7thHeaven uses. It acts as sort of a mod manager; most mods can be converted to its format with relative ease. The chief advantages of 7thHeaven/IRO are severalfold:


[list type=decimal]
[*]It's much easier to manage an install with several mods at once without relying on an enormous package like Bootleg.
[*]It works with the Steam version.
[*]It significantly reduces the risk of problems caused by incompatibilities between multiple mods.
[/list]
 
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Alright. Well I will definitely give you access before release so you can whip up an iro version. That way everyone will be covered.
 
Good news. I am done all the seffect textures. Some 3500 in total. Release will be up soon. Just need to finalize a few things.
 
Awesome! Thank you very much for all this work. Looking forward to testing that  :)
 
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