A
Akari
Guest
Hello to everyone. I was missing for almost two weeks. I am writing framework (or engine) for xenogears. I could not recreate complete game but it will be easier to work with this framework. Maybe sometimes it will grow for complete engine.
While I working I has thoughts. If we create single framework for all square application and each one write classes to work with data that we already know, it will be easier to create whole engine when we could. We can have part that are the same for all games and the part that work with game specific data. In that case all work will be gathered together and everyone can easily use it.
Here it is http://server.titansoft.ru/akari/xenogears/engine.rar. Please look at this and give your comments. It will be great if we could use all that I already done and develop it further.
Now I create openGL/sdl render (there can be d3d if someone write it), abstraction to work with real file system (right now it platform specific (win32)), class to work with game file system (bin image in real) and few classes to work with xenogears game data (archives, packs and 3d files). Now I'm working on input interface.
You could run this if you have Xenogears game. Just create image (bin/cue) and write path to it in config file.
While I working I has thoughts. If we create single framework for all square application and each one write classes to work with data that we already know, it will be easier to create whole engine when we could. We can have part that are the same for all games and the part that work with game specific data. In that case all work will be gathered together and everyone can easily use it.
Here it is http://server.titansoft.ru/akari/xenogears/engine.rar. Please look at this and give your comments. It will be great if we could use all that I already done and develop it further.
Now I create openGL/sdl render (there can be d3d if someone write it), abstraction to work with real file system (right now it platform specific (win32)), class to work with game file system (bin image in real) and few classes to work with xenogears game data (archives, packs and 3d files). Now I'm working on input interface.
You could run this if you have Xenogears game. Just create image (bin/cue) and write path to it in config file.