L
Lord_Skylark
Guest
In the monster data, I discovered what the steal items mean. There's some data before the actual items that determine what they do.
02=Drop (3.125%)
08=Drop (12.5%)
20=Drop (50%)
3F=Drop (100%)
88=Steal (12.5%)
A0=Steal (50%)
BF=Steal (100%)
I'm assuming 82 would be Steal (3.125%)
So for example for the Basilisk data
08 A0 A0 88 0900 0900 0900 2B00
So...that data would be:
Drop (12.5%) Potion
Steal (50%) Gold Needle
Steal (50%) Gold Needle
Steal (12.5%) Basilisk Claw
*note - I tend to use the japanese names, so I can't remember if Soft is used in this game instead of Gold Needle. I think Basilisk is spelled Bagrisk or something stupid like that since the translators are stupid.
I made a txt file of all the enemy raw data if anyone wanted to check it out.
www.ffcompendium.com/~Skylark/ff7mondata.txt
There are 3 odd weaknesses that no one on this site listed, as well as another attribute (such as weak/resist/immune/etc) that always goes with the "Punch" weakness when it is listed on enemies.
I couldn't figure out exactly what the data following the first two attack columns mean. I'm positive that they are attack data and pair up with the other two columns. I'm taking a stab that it may possibly be an additional attack effect like poison, confusion, etc. But I honestly have no idea. The final thing I couldn't figure out is the column towards the end that most enemies have as 10FF. No clue on that.
~Sky
02=Drop (3.125%)
08=Drop (12.5%)
20=Drop (50%)
3F=Drop (100%)
88=Steal (12.5%)
A0=Steal (50%)
BF=Steal (100%)
I'm assuming 82 would be Steal (3.125%)
So for example for the Basilisk data
08 A0 A0 88 0900 0900 0900 2B00
So...that data would be:
Drop (12.5%) Potion
Steal (50%) Gold Needle
Steal (50%) Gold Needle
Steal (12.5%) Basilisk Claw
*note - I tend to use the japanese names, so I can't remember if Soft is used in this game instead of Gold Needle. I think Basilisk is spelled Bagrisk or something stupid like that since the translators are stupid.
I made a txt file of all the enemy raw data if anyone wanted to check it out.
www.ffcompendium.com/~Skylark/ff7mondata.txt
There are 3 odd weaknesses that no one on this site listed, as well as another attribute (such as weak/resist/immune/etc) that always goes with the "Punch" weakness when it is listed on enemies.
I couldn't figure out exactly what the data following the first two attack columns mean. I'm positive that they are attack data and pair up with the other two columns. I'm taking a stab that it may possibly be an additional attack effect like poison, confusion, etc. But I honestly have no idea. The final thing I couldn't figure out is the column towards the end that most enemies have as 10FF. No clue on that.
~Sky