M
Mcindus
Guest
Hello out there! I know that FFX/X-2 have similar file types to SoM, but the Steam SoM seems to actually use the PS4/3/Vita .phyre engine files. They released the game with Vita limitations, and it would be nice to be able to add some customization to the world/npcs/characters.
I'm looking at the textures currently (using TextureFinder 2); but am unsure if I can re-pack new textures into the game using it. It would also be lovely if we could unpack/repack the .dae.phyre Collada files.
Footnote:
I'm posting this here because Secret of Mana is part of the Final Fantasy 'multiverse' and was created as Final Fantasy's 'action/rpg' with more focus on live combat and turn-based spellcasting - and was to be the first release on the Nintendo CD - which never materialized. It also seems to share similar file types with other FF titles.
If only they would remake Seiken Densetsu 3. Best snes/famicom rpg ever made.
I'm looking at the textures currently (using TextureFinder 2); but am unsure if I can re-pack new textures into the game using it. It would also be lovely if we could unpack/repack the .dae.phyre Collada files.
Footnote:
I'm posting this here because Secret of Mana is part of the Final Fantasy 'multiverse' and was created as Final Fantasy's 'action/rpg' with more focus on live combat and turn-based spellcasting - and was to be the first release on the Nintendo CD - which never materialized. It also seems to share similar file types with other FF titles.
If only they would remake Seiken Densetsu 3. Best snes/famicom rpg ever made.