K
Kudistos Megistos
Guest
This may seem like a silly question, or be a question that has been asked already, but does anyone have an idea what the system requirements might be for running FF7 in higher resolutions when the project is finished, and is it likely that FF7 modding will ever reach the point where more than a small number of people will need to update their graphics cards?
I don't play graphically intensive PC games, so I don't know much about this kind of thing, but I wondered whether the amount of detail being put into the models and textures would make it taxing for lower end graphics cards (i.e. ones that currently sell for about $50) to play at resolutions like 1280x960 or 1600x1200.
Of course, I wouldn't want anyone to worry about this; making FF7 look so good that people once again have to think about their systems when choosing which resolution to play it in would be quite an achievement for Team Avalanche :-D
I don't play graphically intensive PC games, so I don't know much about this kind of thing, but I wondered whether the amount of detail being put into the models and textures would make it taxing for lower end graphics cards (i.e. ones that currently sell for about $50) to play at resolutions like 1280x960 or 1600x1200.
Of course, I wouldn't want anyone to worry about this; making FF7 look so good that people once again have to think about their systems when choosing which resolution to play it in would be quite an achievement for Team Avalanche :-D