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Actually this is probably a good 'start' before the big BOOM. I'll have to watch the original to see what they did. Need to do a comparisonHere a little test rendering on the Mako Reactor (click image to see animation)
Please C & C.
Also testing a way to upload video, due to bad quality of imageshack.
thought so too, more pressure coming up, and also more smoke.. ;DI think it's a bit to light and smokey, needs to be a bit more pressurised, like it's being really pumped out, not just vented.
that's the plan, and everywhere else where mako's pump out poison...This is going to be the part of the effects in the opening FMV, right?
stay tuned after these messages........your particles should decay into gray/brown.
actually I was looking more at the opening movie, not the major explosion of the reactor....Actually this is probably a good 'start' before the big BOOM. I'll have to watch the original to see what they did. Need to do a comparison![]()

WOOPS LOL I was thinking post mission LOL DUHactually I was looking more at the opening movie, not the major explosion of the reactor....
Ok ... sort of a bluish version of a steam release seen from a conventional reactor cooling tower I guess.(click image to see animation) :
Target:
- bottom left, reactor (frame from opening), reactor at the right side.
- Top Left, Tech demo PS3
- Reactor 01, just for reference
- NMKIN_4, the source of inspiration for looking for the right effect (raw mako?)
Oh, almost forgot, center, current state of effect...![]()
It's a beginning, try to add additional layers (3d cam perhaps) to create more depth.Amazing dude, looks pretty much spot-on to me!
Also, here's a test of that particle stuff I was talking about (when it finishes processing)
What do you think? or would you prefer to do it yourself in Max?
if pov has some form of scripting, or file-format , which can contain a camera, animation, mesh....I wonder if the animation information can be abused in something like POV.
Cyb
not to take this off topic, but i think the best place for a TA "logo" is very small print in the bottom right corner of the save/continue screen. Simply state "Team Avalanche Overhaul Version X.XX" or something along those lines. Keeps it unobtrusive but lets people know that their install was successful.No TA logo![]()
I agree with this.not to take this off topic, but i think the best place for a TA "logo" is very small print in the bottom right corner of the save/continue screen. Simply state "Team Avalanche Overhaul Version X.XX" or something along those lines. Keeps it unobtrusive but lets people know that their install was successful.No TA logo![]()
On topic, everything looks amazing so far! I wish i knew more about 3d modeling and particle effects but alas, i don't have time to learn at the moment. I can't wait to see some solid renders of the opening cinematic!
lee
Pretty much.. except the 'Starry sky' is a natural Mako fountain if you notice the 'spring' when they move out from Aeris in the video. So what you are actually looking at is the 'life stream' perhaps spewing out in Midgaar.The opening movie consists pf 3 parts:
[list type=decimal]
[*]Particles (starry sky)
[*]fade to Aeris, with flowers, zoom out until (almost) all of Midgar is in view,show TA Logo (if there is one, otherwise use FF VII logo :-D) zoom in to Midgar trainstation, otherwise known as NMSKIN
[*]Close up view of train, with sparks
[/list]
Having used POV since it was DKB yes you can do all sorts of stuff with POV it is a general purpose scripting language as well. There are a lot of features such as media radiosity etc. that are handy for Cinematic sequences. Something for my Linux box to crunch through on as POV is recently added multiple processor support (beta only of course).These are the parts needed for opening.
if pov has some form of scripting, or file-format , which can contain a camera, animation, mesh....
I think it should be possible, but I'm not quite at home with povray.![]()
Yeah, I do intend to do the whole scene in AE, if only as another test (Without the 3D stuff for now, but kept in the same timeframe). Other things I'd need to do would be the sparks, the green fountain, the logo and things like that. possibly some psuedo lighting, too.It's a beginning, try to add additional layers (3d cam perhaps) to create more depth.
(if you want some very good after effects tutorials, take a look at videocopilot. They've got some amazing stuff there)
Do it in Max? Not really if I don't have to, it is quite intense to do in max, unless...particles... well it could be done, but if you know a way to do it easier, than do it. Movie making is all about cheating.....
The opening movie consists pf 3 parts:
[list type=decimal]
[*]Particles (starry sky)
[*]fade to Aeris, with flowers, zoom out until (almost) all of Midgar is in view,show TA Logo (if there is one, otherwise use FF VII logo :-D) zoom in to Midgar trainstation, otherwise known as NMSKIN
[*]Close up view of train, with sparks
[/list]
These are the parts needed for opening.
I only used 1 (static) particle system (yes it is made in 3ds max) pflow, but not all particles are visible (yet). at this time all particles are flat (and the same size (you can see that in the end) and some particles are doubled, i haven't cleaned up the scene yet, also it can be scaled up to create more depth.Yeah, I know it's 3D, I meant geometry. But you gotta get the feel and depth of the original right. What you've got so far is way better than my first try, but it's almost too enclosed - the depth isn't right. Also, there are too many particles, I think. I'll post what I have so far up when I can. The original uses many particle systems, one for the close up depth, and one for the further away particles. At least, that's what I can tell.