Team Avalanche looking for 2D artists

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Err...umm so for no particular reason ::) I decided to try a different image on the poster, with a more stylized look to it. It's not exactly the same pose, but I brought back the beard (pretty sure he's got a beard). What do you think?
cO62eW6.jpg


I am not sure how much you can use the original field file of the mako reactor as the base for the magazine cover.
Haha yeah, I just felt like I had some momentum going at the time and wanted to show that I'm working on it. I'm working on a new background for it, might take a little bit though.

It is most convenient if the 3d modelling artist (that would be myself, when it comes to the aforementioned scenes) would give to the 2d artist the dimensions of the image file which is requested. Generally, the 3d modelling artist has to unwrap the UV, and this unwrap should make the canvas for the 2d artist. So, if you want to make these images, please slow down a bit and let me take the time to give the UV unwraps to you
Luckily I try my best to use as much vector art as possible, and use overly large raster images when I need to to ensure that I can scale stuff to the necessary size. Give me the dimensions when you can, and I can adjust things from there. For my part as long as it's more or less the correct shape, I can shift graphic elements here and there to fit and scale the size without any problems.  :)

you'll notice that the original posters of the Turtle Paradise just look like boring black writing on white paper (you can't even read "Turtle Paradise"). My suggestion would be for you to come up with an idea of a nice logo for Turtle Paradise, and then you could even refer to the in-game script for figuring out what to write on the poster in question.
I did a little googling and found that the International version of FF7 has a fourth disc with some little known content. Some of this includes zoomed in images of the Turtle's Paradise flyers. Would using this as a basis be a possibility?
Example:
turtlesparadise1.jpg
 
That's a really good basis especially since its official artwork from the actual game.  My vote is on keeping the text japanese.
 
Err...umm so for no particular reason ::) I decided to try a different image on the poster, with a more stylized look to it. It's not exactly the same pose, but I brought back the beard (pretty sure he's got a beard). What do you think?
That's pretty cool. I'm guessing this one should get us in the clear as far as copyright is concerned, right?
I had already things sorted for the calendar (put dates along the Final Fantasy nomenclature, and wrote stuff like made-up-holidays in Japanese, too). I'll just use the image.

Luckily I try my best to use as much vector art as possible, and use overly large raster images when I need to to ensure that I can scale stuff to the necessary size. Give me the dimensions when you can, and I can adjust things from there. For my part as long as it's more or less the correct shape, I can shift graphic elements here and there to fit and scale the size without any problems.  :)
That sounds good. I'll try to send you the UVs soon.

I did a little googling and found that the International version of FF7 has a fourth disc with some little known content. Some of this includes zoomed in images of the Turtle's Paradise flyers. Would using this as a basis be a possibility?
That is actually a great find! Thanks!
That's a really good basis especially since its official artwork from the actual game.  My vote is on keeping the text japanese.
I second this  :)
 
Onlay red belt? Awh! This is 9th kyu in Kyokushin... I would prefer the sai guy myself! :)
 
took a stab at it just for fun.  This was just real quick to give you an idea.  I prefer the first one as well but it just needs to be a bit more stylized like the second.  Also, you've got to have a beard!  Actually if we could find a photo of Chuck Norris in this pose it would be ideal!
 
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Alright, regarding the textures for 5min_1...
The calendar texture minus illustration is here, and is already appropriately sized.
The UV of the magazine is here. Now, there's a catch: the UV unwrap spans across both the front and the back of the cover (i.e. the horizontal centre would correspond to the book spine, but the magazine is designed without much of a spine). Sine only the front of the cover will be seen, I don't mind the texture to be made only for the front cover.
I'll keep the UVs coming regarding the other textures. Also, as a side note: the UV is actually rectangular (whole width of the picture, aligned with the bottom), the top part of the 1024x1024 image will have to be left transparent.
Actually if we could find a photo of Chuck Norris in this pose it would be ideal!
If you manage to get Chuck Norris's approval for the use of one photograph, then by all means...  :D
 
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Done! Move on.
No.
As I was explaining previously in this thread, the 2D artists needs to pay attention to copyright matters. Unless I can be assured that an underlying image (meaning, before photoshopping) can be used, I would rather not use a derivative work. Image alteration doesn't not change ownership. The question I would have is: if you change an image so much that the original is no longer recognizable, would copyright still apply? I don't know where the law stands on the matter.
We in Team Avalanche have to walk a fine line in order to remain within the context of fair use to merely apply our mods to the game. Last thing we want is to have to debate of fair use during the making of each of the scenes. I hope you understand what we have to deal with, and that's also why I have refrained from applying filters on googled images to do the trick. So, that's why I need help, and that's why these images would take time in the making.
 
As far as I know Seven film won a lawsuit for the use of such images with the dispute that they were not recognizable and in a really low resolution.

http://photosecrets.com/copyright-artwork-movies

Seven
Seven
Media   Movie
Year   1995
Starring   Brat Pitt, Morgan Freeman
Director   David Fincher
Company   New Line Cinema
Case   Sandoval v. New Line, 1998
Verdict   No infringement (dismissed)

The 1995 movie Seven showed ten distinctive and copyrighted photographs without the photographer’s permission. They appeared “out of focus and displayed only briefly in eleven different shots” “for a total of approximately 35.6 seconds” with the longest shot lasting “six seconds.”

The court dismissed the photographer’s copyright infringement claim, ruling that the use was de minimis — too minor to merit an action.

“Because [the] photographs appear fleetingly and are obscured, severely out of focus, and virtually unidentifiable, we find the use of those photographs to be de minimis.”
— Sandoval v. New Line Cinema Corp., 147 F. 3d 215, 1998

“… where the unauthorized use of a copyrighted work is de minimis, no cause of action will lie for copyright infringement, and determination of a fair use claim is unnecessary.”
— Sandoval v. New Line Cinema Corp., 147 F. 3d 215, 1998

“[when] the allegedly infringing work makes such a quantitatively insubstantial use of the copyrighted work as to fall below the threshold required for actionable copying, it makes more sense to reject the claim on that basis and find no infringement, rather than undertake an elaborate fair use analysis …”
— Ringgold, 126 F.3d at 76

“To establish that the infringement of a copyright is de minimis, and therefore not actionable, the alleged infringer must demonstrate that the copying of the protected material is so trivial ‘as to fall below the quantitative threshold of substantial similarity, which is always a required element of actionable copying.’”
— Sandoval v. New Line Cinema Corp., 1998 quoting Ringgold, 126 F.3d at 74
 
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No.
As I was explaining previously in this thread, the 2D artists needs to pay attention to copyright matters. Unless I can be assured that an underlying image (meaning, before photoshopping) can be used, I would rather not use a derivative work. Image alteration doesn't not change ownership. The question I would have is: if you change an image so much that the original is no longer recognizable, would copyright still apply? I don't know where the law stands on the matter.
We in Team Avalanche have to walk a fine line in order to remain within the context of fair use to merely apply our mods to the game. Last thing we want is to have to debate of fair use during the making of each of the scenes. I hope you understand what we have to deal with, and that's also why I have refrained from applying filters on googled images to do the trick. So, that's why I need help, and that's why these images would take time in the making.
While I understand the principle, it's worth pointing out that this entire project is about creating derivative works based on somebody else's copyrighted material (i.e. the original backgrounds that Square created). I can't see that it falls under fair use at all, realistically.

If you're working on the assumption of "likely an infringement of someone's copyright => don't do it", you kind of need to shut the whole project down.

If instead you're going for a more practical approach of "we don't care about copyrights, we just want to avoid doing things that draw attention" then, well, that's completely understandable, but be clear about what the approach is.
 
While I understand the principle, it's worth pointing out that this entire project is about creating derivative works based on somebody else's copyrighted material (i.e. the original backgrounds that Square created). I can't see that it falls under fair use at all, realistically.
It is based on them, but they are not used directly. This is fan work.
 
It is based on them, but they are not used directly. This is fan work.
Yes. What part of that makes you think it's not a copyright violation?

Makes Square less likely to notice or care (or both), sure. My point was that applies equally well to any textures you might want to create or re-use.
 
If I repaint a scene from AC as a template it will be my work. I have full copyright to it. Except for the Characters in the image. But this only matters if I would make a comic with them for profit. There is many fan work out there, which use the pics from the 10th anniversary as template, if this what you imply would be true, then all of them would be illegal. The same would count for the countless Mona Lisa pictures you see in the commercial. If you have done the picture to 100% by yourself, then it is your work.

And this means if Square Enix would decided to use these new renders they have to ask Mayo Master if they could use them.
 
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I like all of them, especially the chuck norris one. Pick one and move on  8-)
 
If I repaint a scene from AC as a template it will be my work. I have full copyright to it. Except for the Characters in the image. But this only matters if I would make a comic with them for profit. There is many fan work out there, which use the pics from the 10th anniversary as template, if this what you imply would be true, then all of them would be illegal.
Yes. Often, fanart / fanfic / etc. is a copyright violation, and the original copyright holder certainly could sue to prevent them being distributed.  Usually they don't, of course, because it's not worth the time / effort / money to do so (and the internet being what it is, the usual game of whack-a-mole would ensure that they wouldn't actually stop it anyway).

Why do you think otherwise? They're usually very clearly derivative works. Of course, if you're not selling them, the original copyright holder is less likely to care.

The same would count for the countless Mona Lisa pictures you see in the commercial. If you have done the picture to 100% by yourself, then it is your work.
Well, the copyright on the Mona Lisa has expired now - copyright is for a limited period of time, in theory at least...

And this means if Square Enix would decided to use these new renders they have to ask Mayo Master if they could use them.
True, because he would own the new creative elements that have gone into the renders. That doesn't preclude them also being derived works of Square's original graphics.
 
No.
As I was explaining previously in this thread, the 2D artists needs to pay attention to copyright matters. Unless I can be assured that an underlying image (meaning, before photoshopping) can be used, I would rather not use a derivative work. Image alteration doesn't not change ownership. The question I would have is: if you change an image so much that the original is no longer recognizable, would copyright still apply? I don't know where the law stands on the matter.
We in Team Avalanche have to walk a fine line in order to remain within the context of fair use to merely apply our mods to the game. Last thing we want is to have to debate of fair use during the making of each of the scenes. I hope you understand what we have to deal with, and that's also why I have refrained from applying filters on googled images to do the trick. So, that's why I need help, and that's why these images would take time in the making.
I am sorry I though it was obvious that it was a joke.  I didn't even fill in the black properly and it looks terrible please, nobody, consider using it for real.  Seriously though, if I was gonna do it I'd probably do a 3d model first of a chibi in a similar pose but with more detail (like TA Cloud chibi).  And then render him into the image.
 
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Ok, regarding copyright, fan art and related stuff:

Fan art in itself is a derivative work, as pointed out by ficedula. Without the expressed permission from the original authors, fan art is a copyright infringement. There is, however, the exception of Fair use. Basically, fair use is about the possibility to make a derivative work without the expressed consent of the original authors if you make a fair use of the original content. In US law, fair use is defined along 4 principles: purpose& character, nature of copyrighted work, amount of copied material, effect of the use upon the potential market for or value of the copyrighted work.
I can't see that it falls under fair use at all, realistically.
I personally see our work falling in the category of fair use, namely based on the following key principles:
- The purpose of our work is to improve the quality of the original art (transformative work, rather than derivative work), without getting personal profit.
- Our mods has to work on the original game: following that principle, anyone willing to play our mods has to pay for the game. In doing so, the only possible financial beneficiary of our mods is Square Enix. If we ever start to make a standalone remake, then we're heading for troubles, as history as shown with the Chrono Trigger resurrection project.

In order to be in the clear, the materials we use to achieve our goals should be our own, or used with expressed permission. This principle also follows one key direction in this site regarding models (i.e. ripped models are forbidden, even parts). In my opinion, the rules we have about the models have also to apply to the textures.

If you're working on the assumption of "likely an infringement of someone's copyright => don't do it", you kind of need to shut the whole project down.

If instead you're going for a more practical approach of "we don't care about copyrights, we just want to avoid doing things that draw attention" then, well, that's completely understandable, but be clear about what the approach is.
I believe we have to be in the clear regarding copyright and fair use. The approach of "we don't care about copyrights, we just want to avoid doing things that draw attention" is not viable at all. If this project is to be completed one day, there will have to be a moment when we get the word out, simply because we need manpower. At some point we will have to draw attention, and try to attract people to work on this project. We'll have to be very careful about how we do that (and that's why we'll have to stand in the clear), else we're going to get the same reactions as Kaldarasha got on Deviantart. Here's one basic consideration:
- I'm working quite a lot on this project, pretty much as much as I can while managing a balanced lifestyle (including a demanding full-time job). If I manage to complete my optimistic objectives I have set for the year, I will have finished about 10 scenes.
- There are 600+ scenes in the game.
- Do the maths about how many people we need and how long we need them, in order to complete the project in a reasonable amount of time. We can't achieve that if we stay underground.

I am sorry I though it was obvious that it was a joke.  I didn't even fill in the black properly and it looks terrible please, nobody, consider using it for real.  Seriously though, if I was gonna do it I'd probably do a 3d model first of a chibi in a similar pose but with more detail (like TA Cloud chibi).  And then render him into the image.
Sorry for the misinterpretation - that's a classic shortcoming of written communication. Especially when you joke and speak seriously on the same topic. That's why we have all these emoticons   ???  ::) :D
 
Sorry for the misinterpretation - that's a classic shortcoming of written communication. Especially when you joke and speak seriously on the same topic. That's why we have all these emoticons   ???  ::) :D
Your right.  I apologize I should have made it more clear I guess I was just being lazy.  Hopefully I at least garnered a few laughs in the process   :mrgreen:
 
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