Team Avalanche Main Cast Project

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I hate Chibi, but I feel that playing without it now would just be a far too substantial difference, in that I would notice it and compare it to memory constantly, from the start of the game to the end. That would be pretty immersion breaking.
 
So far, while using "not so chibi" models from Remix patch, the only time the animations got screwed was when Bugenhagen sucked the lifestream of a planet in Cosmo Canyon.
 
I'm not saying use ported battle models (though I like the concept I know the skeletons hate it).  I'm just saying don't make the models look like this:
FFAC__Chibi_Cloud_by_Risachantag.jpg
 
So far, while using "not so chibi" models from Remix patch, the only time the animations got screwed was when Bugenhagen sucked the lifestream of a planet in Cosmo Canyon.
The animations don't really get "screwed", but i don't think this is a very realistic stance for a person at all. In fact, I think the image as a whole just looks really quite ugly, but then that's my own opinion. But it carrys into motion as well. Characters still move and act like their bodies are proportioned like chibi models(Actually, we should stop saying chibi, the style actually used in FF7 is super deformed, I think :P) and so because of that, The animations just really arent natural.

Since there are so many people who dislike the original SD/Chibi/Whateverthehellitis style, I wouldn't be against you all starting a small side project to correct the animations for use with the more realistically proportioned models. In fact, I'd love to see how that turns out - probably would be more of a PRP spin-off rather than a TA spin-off, though.

EDIT: On closer inspection, the example I gave looks absolutely nothing like how cloud is supposed to look. Isn't that the whole point of trying to get the realistically proportioned ported to the field? The body and crotch parts are way to big, and the leg parts are the wrong size and... yeah, you get my drift. In my humble opinion, It's definately a pointless endevour unless the animations and skeletons are changed.

EDIT2: Speaking of field animations, I wonder if it's theoretically possible to add new bones onto skeletons so that more detail can be given to animations...Then again, I wonder if it's not beyond the realms of imagination to somehow get mesh deformation into FF7, at least in battle - That could be very interesting

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Would it be possible to port FF8 field animation system? I mean the field models from there are like the battle models.
 
I'm 99.9% certain it's not possible to take bits of one game and use them to replace bits of others. It would require the original source code of the game, and some very good programming knowledge to even be able to begin to understand how that'd work. (Talk to the QGears team about stuff like this)
Besides, I'm pretty sure FF8 field models actually don't use total mesh deformation anyway. In some parts of the game, it's more obvious that they've used model pieces than in other parts of the game - It's hard to tell really.
 
Discussion of this chibi business and its values can be continued elsewhere. This thread'd purpose is to follow the production of the main character models for Team Avalanche.
 
Would it be possible to port FF8 field animation system? I mean the field models from there are like the battle models.
The issue here isn't the system. The FF7 system would work just fine for identically-proportioned models.

The issue is that either way, it would require all-new animations in order to get even remotely decent results.
 
Would it be possible to port FF8 field animation system? I mean the field models from there are like the battle models.
Not only what Covarr said, but FFVIII's battle and field models are vastly different in terms of detail. They are far from, as one might believe, identical. They don't even contain the same number of bones in FFVIII.

There's really not much separating the FFVII and FFVIII engines technically. One could be used to remake the other with few workarounds.

I just felt I should point that out.
 
Afaik they are being done by appearing order, so next would be Tifa/Aeris.
 
Another vote here against the chibi models - having had FF7 on the ps since it came out the only graphical things I always hated were the chibis, especially in those awful chibi fmvs! you know the ones of cloud jumping on the train, his fall on the second bombing mission and, the worst of all as regards turning a tense situation into peals of laughter - Tifa running with Cloud in the wheelchair! HoweverI don't know if its possible to do anything about those fmvs, I imagine not?
 
Another vote here against the chibi models - having had FF7 on the ps since it came out the only graphical things I always hated were the chibis, especially in those awful chibi fmvs! you know the ones of cloud jumping on the train, his fall on the second bombing mission and, the worst of all as regards turning a tense situation into peals of laughter - Tifa running with Cloud in the wheelchair! HoweverI don't know if its possible to do anything about those fmvs, I imagine not?
There can be some things edited but isn't actually the same as Cloud jumping on the train but it will look like it. Tried it once but my video sucked I needed to ban it forever from my computer.
 
Another vote here against the chibi models - having had FF7 on the ps since it came out the only graphical things I always hated were the chibis, especially in those awful chibi fmvs! you know the ones of cloud jumping on the train, his fall on the second bombing mission and, the worst of all as regards turning a tense situation into peals of laughter - Tifa running with Cloud in the wheelchair! HoweverI don't know if its possible to do anything about those fmvs, I imagine not?
Whatever amount of votes we get against the chibi style characters, they're staying. you might be thinking that it's just a difference in taste - but it's really not.

Firstly, take a look at the main aims of Team Avalanche, if they're up anywhere. We're sticking the the original design, with artistic license, so that we preserve the original feel of the game.
Second of all, the animations and skeletons of the field models were created with the chibi models in mind. Putting 'properly' proportioned models in place of these therefore creates (imo) some quite ugly results.
Thirdly, a few people including myself have already begun (and in my case, almost finished) work on chibi styled models.

Of course, the FMV's that included that Chibi style models were rendered quite badly by square originally, and I agree that they look horrible. But thanks to the power of up-to-date software ,more powerful hardware and sketchup photomatch, it will be possible to recreate new and improved FMV's to the tune of the originals (with more detailed models and animation techniques) at some point in time.
Whether it will be done in our lifetimes or not is an entirely different story which depends on the interest and time of the artists and modders we have here.

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It is the same as I have been saying.  YOU GET A CHOICE to install it.   ;D
 
Ah well, if you get a choice to skip the install of the chibi models then everything is fine!  I respect the integrity of Team Avalanches project and was not suggesting you do anything else, if changing the main & NPC characters is optional, then of course anyone who wants can simply convert your excellent battle models to field if they want.  Overall I think your work here is amazing and I do appreciate your aims, I'm not a fan of the advent children models around elsewhere but I am a huge fan your work here on the battle models.
 
Relax about the chibis. Once everything is done, it wouldn't take much effort to convert battle models over to field models, even if you just had to do it personally due to release issues. That's probably the easiest modeling task one can do with FF7.
 
I take it after the bombing mission is done that's when these models are going to be set into motion, correct?
 
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