Team Avalanche needs your help!

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You guys still looking for help? I'd be down for some sweet FF reworkings!
Let me know if you want to see some of my work.
Absolutely, the more people the faster we can get this done. Shoot me a PM with some examples and an idea of what types of stuff you are interested in working on and I will see what I can dig up.
 
well, i wish i could help but, i don't know crap bout modding (at least no where near enough to help with anything... at all.... ever)
 
well, i wish i could help but, i don't know crap bout modding (at least no where near enough to help with anything... at all.... ever)
You dont really need to know anything about modding. If you are an artist we can use you. I can take care of the putting it into the game aspect.
 
well, i wish i could help but, i don't know crap bout modding (at least no where near enough to help with anything... at all.... ever)
You dont really need to know anything about modding. If you are an artist we can use you. I can take care of the putting it into the game aspect.
well, i draw anime sometimes, though im not the greatist at it
 
Well, whats left o.o,

the summons and magic are done, there is sitll enemy spells i think, and a few odd 2d images, apart from that with the world map nearing completion, more of what needs work is the field backgrounds and 3d textures. So either if you have epic skill at making mat paintings, or you wanna try out texturing (i'd suggest the latter, texturing isnt that hard, and thers a lot of reference material to work from)
 
Well, whats left o.o,

the summons and magic are done, there is sitll enemy spells i think, and a few odd 2d images, apart from that with the world map nearing completion, more of what needs work is the field backgrounds and 3d textures. So either if you have epic skill at making mat paintings, or you wanna try out texturing (i'd suggest the latter, texturing isnt that hard, and thers a lot of reference material to work from)

lol, i draw a little when im bored in math class (evil, evil math) i doupt i got the skills
 
I am down for helping with this mod. Know my way around blender, PS, know the basics of sketch-up, etc.  I am a fast learner, so as long as there's enough project side documentation (seems to be quite a bit) or "tutoring" available for project specific techniques being used I can help with whatever in the gfx 2d-3d more-so modeling department.

Reading through much of the documentation now.
 
I am down for helping with this mod. Know my way around blender, PS, know the basics of sketch-up, etc.  I am a fast learner, so as long as there's enough project side documentation (seems to be quite a bit) or "tutoring" available for project specific techniques being used I can help with whatever in the gfx 2d-3d more-so modeling department.

Reading through much of the documentation now.
Is there something specific that you wish to work on? And to all the other project members do you have something you wish him to attempt? The only thing i can think of right now is they may want some help with sketchup on the backgrounds. I have not done much on the project lately so i may be out of the loop. When i get my new laptop I will probably get back into it more but this pile of crap I am using right now just frustrates me.
 
The main realms that need work are remaking 3d assets for battle and field, battle is a bit more intensive, as there are a wider variety of monsters and bosses. Field models I have a system in mind that will speed up the process a great deal, by making some general assets and reusing and mixing up parts to speed up the process (aka no need to make arms that are the same with different characters) so we can set up color and model shapes to choose from, then just do new textures where needed. The other giant area that needs work is remaking the prerendered backgrounds. Basically you take the original background into sketchup, get the basics of the scene worked out, then put it in blender, rematch up the scene (in blender, set the background image as needed, then when in camera view, that image is overlayed, making it easy to line up the scene). From there you model up all the details high rez, do some texture work and render at something huge :P Take your pick, let us know what you wanna do, and we'll let you know everything you need to get started.
 
one area that is also untouched in the underwater area on the world map. I currently have no plans to redo it myself, so anyone is welcome to take a shot at it. Just know that the bar for textures is somewhat high, so make sure it's quality work.
 
Well I had already started working with sketchup and in blender remaking the md8brdg BG from flevel.lgp into 3d for rendering so I guess I'll keep on that for now. (because it seemed like everyone else was working on differing parts of the first mission).

Is there a standardized way we report what we're working on, progress/approval, or do we just post it in the forum to make sure no one else is working on the same thing? Or post in the forum for all the above for now?
 
A work in progress section of this subforum could be handy, each person contributing could have their own thread for showing off their work, without pushing down threads for releases and such.
 
Well we do have the good ol' WIP thread

https://www.ff7catalog.com/threads/5872/

we haven't much been using it, as each project such as the world map retexturing ended up getting its own, but as it seems to be going, if there is a coherent project, a wip thread gets set up for it. (ex the thread for background replacement)
 
Hello all! After seeing what has been done, being far beyond what i'd have even thought could be done with keeping so much intact, I think it's time for me to pitch in. I have worked some with asm long ago(gotta love psx), and even further back, had some thorough experimentation with 3ds, C, java. I'm reading more into the newer esoteric tools, so hopefully I can get a crash course in before(my biggest problem to date) I can install the new motherboard in my tower, and gear the format to do some tweaking again. But the amount of work put into this passes from a tip of the hat to a great respect, and aside from the knowledge that modding of this form is obviously a giant cash cow :roll:, i'd like to show my support in this monumental effort to make a great game even better.  ;D


Edit: Sorry if this was a necro post. :(
 
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quick question, since the newest driver supports direct PNG loading, will you be doing away with the modification of the LGP files? This would make installs much easier as well as reducing the overall filesize by a litle bit.

lee
 
Absolutely. I am going to have to look into it a bit since i dont know the file structure the driver uses.
 
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