*Team Avalanche: WMRP(WorldMap Retexture Project)*

  • Thread starter Thread starter pyrozen
  • Start date Start date
Status
Not open for further replies.
hermoor the problem with your grass is that there is too many details in it. i'd suggest taking a quarter of it, at a high resolution and using that otherwise it has that static-ey look to it, because there are just too many varied pixels close together
 
I think that colour is quite good. Maybe it could do with being a bit "warmer", but it's not bad.
 
I'm actually dropping into this, i'll do some renders tomarrow.  I'm patying my ass off today and i'm nopt bothering to screw around......................

lee
 
okay, the smaller version that hermoor posted looked good, but pretty much the same as the first one.  Using his image, i tweaked the color on my grass to get a much more realistic coloring.  The original color is to the left, just before the very light grass.
Image1-3.jpg

IMHO, i think it looks good, and it's non-directional so you can't spot the repeats or strands as easily on hermoor's grass.  I may increase the brightness to get it looking like the original grass on the right, but i like the darkness, the originals are just washed out.
 
needs more yellow/brown, although grass /is/ green, ye must realize a lot of color comes from the dirt underneath
 
I agree with Timu, more yellow, grass that green only exist in american backyards and on golf courts :p
The grass in my backyard is as green as pyrozen's older textures :-P

Also, I like the shade of green used by the Chocobo farms in that last pic; it's bright and colourful, but not overpowering
 
i'm pretty happy with what i have now, and much thanks to hermoor and his textures since they helped me arrive at what i consider a happy medium.  I'm going to move forward with what i've got now, and once i release something I welcome everyone to create their own version of how they think things should look. I like the golf course look, since i'm not going for photorealism at all. I imagine a sorta mashup of all the best textures coming out at some point. 

Mainly, I'm doing the hard part of mapping everything out and create dummy textures for all of the stock ones.  Everyone after me will have a MUCH easier time since you won't be trying to ID 32x32 textures and where they go ingame.

But for now we're just gonna have to agree to disagree :-D

lee
 
Geez, i dont even know which grass i like now. Ill have to agree with you pyrozone i like the 'golf course' look
Good luck on your project and I cant wait for a release  :mrgreen:
 
Last edited:
just a lil side project i was testing....
Image1-4.jpg

it all lines up for the most part, though the northern continent is wayyyy off on a few spots.  Still, it's enough to help you find your way around.

lee
 
Just to keep in mind...  The FF7 world isn't one of happiness and lollipops.  It's mostly about death and and being let down.  Very rarely is something WONDERFUL and YIPPEE HURRAY happening. 
Toned down, more dull, colors would be suitable.
I'm not talking about only using grays and browns, but don't make the water bright blue and the grass bright green, it just doesn't fit with the game's mood.

IMHO
 
just a lil side project i was testing....
Image1-4.jpg

it all lines up for the most part, though the northern continent is wayyyy off on a few spots.  Still, it's enough to help you find your way around.

lee
I was planning on rediong the map for my 2d overhail. Do you wish to contribute this?
 
Just to keep in mind...  The FF7 world isn't one of happiness and lollipops.  It's mostly about death and and being let down.  Very rarely is something WONDERFUL and YIPPEE HURRAY happening.  
Toned down, more dull, colors would be suitable.
I'm not talking about only using grays and browns, but don't make the water bright blue and the grass bright green, it just doesn't fit with the game's mood.

IMHO
The game has several moods and there are plenty of happy moments, and the world map music is quite happy as well. Bright and colourful does fit in with the game's general colour scheme, too. It would be good if we could have a bright and colourful world map before meteor is summoned and a dull one later, but I'm not sure whether this is possible.

BTW, it would be great to see a higher resolution map, but those place names would have to go, as would the dots for places that don't have dots on the original (since they're often meant to be hidden; Round Island is an example).
 
I'll try n get the original done soon, on a note of the color scheme, ff7 uses very saturated colors, which arnt necesarily happy, but can still be bright. This gives them a sort of melancholy, depressed look
 
just a lil side project i was testing....
Image1-4.jpg

it all lines up for the most part, though the northern continent is wayyyy off on a few spots.  Still, it's enough to help you find your way around.
lee
I was planning on rediong the map for my 2d overhail. Do you wish to contribute this?
That would be fine, however i didn't create this image, and i agree it identifies a few to many places(though we all know where they are anyway).  As for the color scheme, i find it hard to pull any type of mood from the original, because htey are super low-res and washed out.  They just look dated to me, and in my mind the ff7 is quite happy(pre-meteor) and colorful.  After meteor, yeah the music changes and things seem dreay(due to the music) but it's not possible to have 2 sets of world textures at this point(and probably not ever).
 
Take the original texture, and then squeeze/pull the hires map over it using layers. You need to remove the "bonus islands" because they are not in the original.
 
Should we realy be using an image that he didnt make? Unless he has permission that is
 
the map would be pretty easy to remake, just pass it along :P no need for that image
 
PYROZEN can you tell me how you replace your textures using Aali driver texture injection
 
Status
Not open for further replies.
Back
Top