*Team Avalanche: WMRP(WorldMap Retexture Project)*

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Image1-11.jpg

i simply created a noise layer and applied a light median to it to take away the sharp edges.  Layered it at about 50% over the image above and i got this.  Looks much better, but it still needs some tweaking.  good idea :D

lee
 
I think my idea applies more for the grass, which needs lil bits of stuff in it, the snow looks good! - questions, whats with the line in the sky? :P Also are you redoing meteor or did you already and my eyes suck?
 
I think my idea applies more for the grass, which needs lil bits of stuff in it, the snow looks good! - questions, whats with the line in the sky? :P Also are you redoing meteor or did you already and my eyes suck?
I've started eyeballing the grass, it's inline for a retouch but i'd like to get more original textures before i start back tracking.  The line in the sky was me replacing the clouds, but it can't be done correctly unless Aali enables alpha channels for the PNGs.  The default clouds are at kinda 60% opacity through the engine, and i was experimenting with some generic clouds.  I meant to put the original back but i got sidetracked for about a month ;) and i havn't even touched meteor yet, that's not even on the radar right now.

lee
 
Pyrozen can you list progress? I mean what textures are done... in progress.. or yet to mess up.
It's an amazing job so far. I'm impressed with the quality of your textures and really looking forward to use'em.. gratz. Keep your awesome work.
 
here's a rough estimate, there are still quite a few odd texture that are only used in on place on the world map that i have to hunt down.

grass 95%
sand 98%
dirt 95%
transitions between ground types 60%
mountains (nonsnow) 25%
mountains (w/snow) 0%
snow 10%
oceans 0%
beaches 80%
forests 50%

that's a "very" rough estimate.  I still have alot of work to do, and i will be going back over many of the textures i've already finished.  As i have worked on the project i have learned and refined alot of new techniques, so the first textures i created(grass) look very noobish to me now.

lee
 
i hope you plan on releasing an installer before you go back over all of the already done textures  :roll:.

not that i have even been on the world map in a few years... i have been too busy playing around in the midgar areas  :-P
 
apparently the snow covered mountains use the same random textue application technique as the beaches, so this is gonna ge a helluva job to do..... stupid squeenix and their overly complicated world generation tech

lee
 
apparently the snow covered mountains use the same random textue application technique as the beaches, so this is gonna ge a helluva job to do..... stupid squeenix and their overly complicated world generation tech

lee
lol well im glad you decided to tackle it  :-D
 
Sorry to double post but i installed the stuff you have done so far and it looks promising. The only thing i would suggesst to improve is that the moving sand around the gold saucer is barely even noticeable. If i wasnt looking for it im sure i would not have noticed it was there. Great job so far though!
 
Wow bro great job your snow looks amazing. Any clue on what your gonna do for the water that seems like its gonna be hard. keep up the good work.
 
i have no clue what i am going to do with the water ATM.  It all depends on how it tiles, if it's like the grass it will be easy, if it's like the beaches or mountains.... well... it'll be pretty tough.  I have toyed with idea that if i cannot get it to look good animated, i could change it to a nice static water texture but it would probably look very odd.  It's still all up in the air though, i haven't even attempted it yet and this snow is gonna take me awhile.

lee
 
My current game shall be put on hold until this is complete. No matter how long it takes.
 
they look decent from a distance....
Image2-3.jpg


but a close look reveals the madness that hides within FF7 world map textures
Image1-12.jpg


it my first attempt, but it's going to be very difficult to get good results...

lee
 
Try to fill the edges with brown, so wherever the ends meet its brown on brown.
 
Looks good. I haven't tested this, but are the textures seamless? You should at least try to make those snowy mountain textures seamless.
 
the problem is the fading on the snowy bits... snow isn't transparent anyway, so give it hard edges and it'll immediately be easier to work with.
 
the problem is the fading on the snowy bits... snow isn't transparent anyway, so give it hard edges and it'll immediately be easier to work with.
I'll give it a go and see how it looks.  That's actually how the original texture is done anyway.

Looks good. I haven't tested this, but are the textures seamless? You should at least try to make those snowy mountain textures seamless.
the textures on the worldmap don't tile uniformly, so simply making them seamless doesn't do anything.  Most textures are divided into 4 sectors, and the game picks and flips the quadrants around.  Not sure why they did it that way, probably to cut down on visable tiling due to the superlow resolution on their stock textures.  It causes the opposite effect on hi-res textures though, so i guess they never planned on geeks revisiting their work 10 years later.

lee
 
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