T
Timu Sumisu
Guest
i know the tiling messes up traditional seamless textures, which is that the top flows into the bottom and left flows into the right and likewise. however, do the low rez act seamlessly in some way? do different edges match with other edges? would drawing the new textures high rez with the edges matching to the pixel like the originals did work? eg. the dark rocky part is dark to the perfect pixel, and white for the snoy area... would that work or am i wasting time theorizing this? 