*Team Avalanche: WMRP(WorldMap Retexture Project)*

  • Thread starter Thread starter pyrozen
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Is there any way to tweak the level of transparency without cracking opening the kernel?  That map looks like it'd be better if it were a hair more opaque.
 
Is there any way to tweak the level of transparency without cracking opening the kernel?  That map looks like it'd be better if it were a hair more opaque.
Could make it more transparent, but not more opaque.
 
Hey! That orange one does look pretty nice!! Cool, great job!  :-D
 
transparency is functional for the world map.  I think this looks awesome! great job jewels!
Untitled-1-1.jpg

I've gotta implement the other 2, but it won't take very long.

Image1-20.jpg

The greyscale minimap also looks much better than the original.  Instead of a blur it has definition. I need to bo back and color the dots, but otherwise it's great.

lee
 
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Awesome work man, I can't wait for the next release :)
Yes you can  :-P
PFFT. PPPFFFFFTTT!!!! I'll hax all joo guys i am 1337 hax0r!!!

Haha sorry couldn't resist, Just because i can't wait doesn't mean i won't sheesh :-P
 
hey

just curious about the status of this mod.

not that i plan on playing the game soon as I just finished a script dump playtrough but I really like your work so far.
 
i'm slowly moving forward. I've started college so I cannot dedicate all of my free time to the project anymore. I'm working on all the cliffs right now, which will complete a large portion of the mod once finished. I'd put it at around 75% completion at this point, and most of the left overs are just odds and ends that only appear on the world map in maybe 1 or 2 corners. Can't give a definite "finish" time, but it will definitly be sometime next year.

Fortunatly i completed what i have so far before returning to college, which i feel is acceptable in it's unfinished state. It's just alot harder to finish textures when i keep leaving and coming back to it, it's very easy to lose your place and train of thinking in the project to. Soooooo many files that are similarly named, and the names have absolutely no bearing to what the texture is.

Lee
 
I making some progress with the texture you gave me.Ignore the pm sorry. I'm having some trouble committing any suggestions.
Jungle01.jpg
 
i beleive thats the jungle texture correct? i'd try and upscale it, then paint over the details to smooth everything out and then add details as you see fit, just remember to make all the edges seam up nicely.
 
Believe it or not it is upscale I got this weird tile effect from saving it don't know whats going on... will try again.
 
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it could possibly be from saving it as a JPEG with high compression.  Try saving it as a PNG and see what happens, also photobucket will auto compress images as well, so maybe try a different host or upload it as a ZIP for me to download.  the image looks pretty good here, the colors need to be towned down a hair to match what i've done so far, but otherwise it's a good start. I'll have to see it ingame to give a real opinion on it though.

Lee
 
lookin good, hows it going ingame?
Just testing the water now not going in game with everything but my second one doesn't look that bad first one is more like the original.l
 
Image1-24.jpg


i'm really liking this one! I needs a bit of work to remove the tiling, but it fits in very well with what's already been completed.  I may actually make a few palette swaps of this and use it for all of the forests, since i'm not really happy with any of them.

Lee
 
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WOW That does look good sure I can  try to do whatever textures you want pyrozen but for future less hassle ability "go with it" how can I help reduce the tile effect I can dim the boarders. 

EDIT Also can you post the orig. forest tex.
 
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