*Team Avalanche: WMRP(WorldMap Retexture Project)*

  • Thread starter Thread starter pyrozen
  • Start date Start date
Status
Not open for further replies.
jun.png

here's the original, don't worry about making your look similar.  I've already taken a huge amount of artistic license with the project, so i'm not worried about it at all.  To reduce the tiling, decrease the bright areas near the edges.  I turned it into a seamless tile, but the effect is still somewhat noticable.

ideally, i was trying to combine jungle3 with jungle1, since jungle one has individual leaves. I think that would be an ideal balance, but the tiling may become even more noticable.

And i will probably modify these in different ways for the rest of the forests, they look that good!

Lee
 
There added a blended boarder and a little bump mapping with some small shadow effect's.
On another note its hard to try and get the palm tree look no matter what I do it looks bad in game flat and unimaginative.


Jungle08.png
 
Last edited:
you can just post the raw image, the light green boarder on the edges doesn't need to be there.  I added it in some of my images, but it make no difference if it's there or not. I would actually prefer it without, since the black edge at the bottom is visable ingame. looking good!

Lee
 
*Noted* Your right it IS VERY visible but feel free to alter the image any way you want I'm not here to mark any territory I'm here to make ff7 better!
 
Image1-25.jpg


i messed with the colors a bit and added a bit more bumpiness.  Looks pretty good, i still need to tweak it a bit more, but after that i'm gonna shift the colors and apply it to the rest of the forests.
 
That looks stunning!!! Just when I was going to unveil another texture for you....awe heck here it is any way I spent a lot of time on this one trying to give the illusion of leaves and trees.

Jungle09.png
 
i'll give that one a go as well and see it it makes a difference.  I just finished palette swapping the other texture, so all of the forests now have nice looks textures on them.

On a side note, I finally got around to making a list of textures that need to be finished. This basically meant i ran through a sacrifical world.lgp and removed all the  textures i have already completed, as well as the files that don't apply to this project.  It's still a mightly long list, but i'm slowly whitling it down.

Lee
 
Well let me know if you want me to do anymore...I am going to stop making jungle for now and let you guys do your thing. Unless you would like me to continue doing jungle.
Just post the textures you would like me to work on.
 
well, if you want a larger project your more than welcome to tackle the entire underwater area. I'm not even close to working on it, and i might not even bother unless people really want it. I'll look around and see what else you can do, at this point alot of textures are dependant on ones i've already created, so you need a whole bunch of my original files to make sure it all matches up nicely.

Lee
 
Underwater sounds like fun best that way you don't have to match up what you did with mine...Also if you would like could you show me how to extract all of the underwater textures and send me a zip or something when you get a chance I'd like to someday figure out how to view the textures that I have done in game.
 
just an update on where this stands right now:

forests: 100%
Mountains: 75%
Grass: 100%
Dirt: 100%
Seawalls: 95%
Snow: 95%
Beaches: 95%
Rivers/Oceans: https://www.ff7catalog.com/threads/6188/

Things suddenly started moving very quickly for this project. It should be an offical 1.0 release by the end of Q1 2010, but more likely sometime in January. Once the 1.0 relase is out, i encourage everyone to find textures that aren't quite perfect and improve/fix them.  This way the project can contiue to grow and improve even though it is finished. More on this once it's actually finished though.

Lee
 
Image1-25.jpg


i messed with the colors a bit and added a bit more bumpiness.  Looks pretty good, i still need to tweak it a bit more, but after that i'm gonna shift the colors and apply it to the rest of the forests.
If the waters were finished it would be a completely redone scene!  :-D
 
it should be very soon, albertopsp came out of left field with his work and it's really great! This will save a ton of time, and since albertopsp is willing to do the oceans, the project just got on the fast track to completion. Once he gets the river's nailed down then i'll get some shots of them next to everything! Sooooo mcuh has been completed since the last release, and it will have a huge impact once you see it in action. You can barely tell that this is a WIP anymore, so few things are left to be finished.

Lee
 
WOW! I almost missed looking at this project! How dare me?  :-D
Anyways that is one hell-of-a progress you got there guys! Keep it up, I'm impressed as always.  :-)
 
Just wondered if you got a chance to use my last forest texture.
i tied it out and it looked good, but the light/dark areas are very apparent and cuase severe tiling of the texture.  The one you provided me with earlier works perfect, and minimal tweaking on my end got the tiling to nearly disappear completely.

any luck extracting the underwater textures? PM me.

Lee
 
Hey, has anyone found slash planned on redoing meteor?

It seems like a small task that would make the world map a good 10% better during the last act.
 
nope, haven't touched it yet, your more than welcome to take a stab at it if you like.
 
i know it was probably asked earlier but what files does the installer (the actual installer, not manual) edit, i'd like to know so i can back them up before trying this, just in case my computer pulls a stunt :P
 
Status
Not open for further replies.
Back
Top