H
halkun
Guest
As the system is modular, I was thinking of a "placeholder" for the worldmap. This when when opcodes start getting filled out, we have some basic jumps to other modules.
Here's the kicker.
For ease of coding/placeholding.... Put it in 2D?
The real overworld map is made up of a 256x256 grid of 3d tiles. As we don't really have a lot of information on the FF7 map format, other than it's "some kind of Biniary Search Tree" <--- (My quote) It might be helpful to make a placeholder map that's 2d for now.
However, I need a good square picture of the world map so we can see of the tiles align correctly.
Good idea? Bad
Should I just go back to messing with the fieldscript? ^_^
Here's the kicker.
For ease of coding/placeholding.... Put it in 2D?
The real overworld map is made up of a 256x256 grid of 3d tiles. As we don't really have a lot of information on the FF7 map format, other than it's "some kind of Biniary Search Tree" <--- (My quote) It might be helpful to make a placeholder map that's 2d for now.
However, I need a good square picture of the world map so we can see of the tiles align correctly.
Good idea? Bad
Should I just go back to messing with the fieldscript? ^_^