The APZ Cloud Project!!!!

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when you're done with the arms, could ya show us it with the KH clouds head just so we can see it how it might look when its done?
*still drooling*
 
that pic shows us another thing that could be improved for exactness... the shape of the pauldron is that of kh1. it cuts off while the original goes the whole way around at the base.. i imagine you'll know what i'm talking about. I did the same mistake lol. Also for the texture of the shirt, i suggest making them a bit tighter, the belts a might darker.
 
Wow, you're really into my project! Don't get me wrong I find it very pleasing to know that you care how this will come out! And For that I thank you, all of you, thanks guys!

timu sumisu, you're absolutely right about the shoulder armor even if I was alittle too proud to admit it at first. The problem's in the texture really not the model, now that I look at it with the texture turned off. But I'm leaving the shirt texture the way it is, it reads better from a distance and too sharp a contrast would draw more attention to the shirts ribbing than the harness. It fits my aesthetic!
 
hmk, I wasnt all that clear with my critique, so hopefully were on the same page - send a pic of what ye do fer modifying it
 
We're on the same page, I know what you meant. It was easily fixed using the smudge tool, too easy. The problem with low poly is that it's all optical illusion that anything appears round or curved. Excuse my inner monologue style of typing!

 
May I just say, this is looking so good! Your modeling is so good!
 
its better, but a number of critiques

1. the shoulder, has the thingy with the dots around it. Belowo the rightmost dot is a curve in the pauldron. that should be flush with the rest of the base, if you look at the picture you posted a few posts ago ( i think its from the ff7 10th anniversary set) you'll see the base is flat, at a front view, so its a matter of lowering the point, and raising the curve that is to the right of it.

2. the fingers of the gloves need to be significantly darker... more like the belts (the lower double belts), and the studs on the hands should be a bit smaller.  (they currently dominate the hands instead of adding detail... maybe 10-20% smaller.

3. the metal bangles look kinda plasticy right now... i suggest giving them a slightly more brushed metal look, or make them brighter with more drastic highlights.

Also for the piece on his left wrist, wern't you big on having both parts the same size? the one closer to the wrist is quite smaller I see. :P

Jus my 2 gil.
 
Well certainly thanks for your input. But if I focus too much and tightening it right now, I'll lose track of getting the whole things laid out first!

I'll take all this in, this is rare that someone else rivals my obsessive need for accuracy. (That's a compliment  :wink: )


Honestly I never thought too much about the fingers in the gloves, but this is what made my decision on several things.



Yeah for the forearm thing, I was looking for the right rusty shiny metal reference picture to use on top of that base, that's how the shoulder armor looked at first. I actually didn't mean this photo to be the presentation of the hands, but what the hell. I don't usually have someone who give two flying gil about what I do, it's a nice change from my Doom 3 editing days when discussions like these were more like battles or downright insults than the constructive criticism you're providing me.

Yeah the dots I made were in reference to the original designs, I forgot to compare that to the new version :roll: Although, you haven't noticed that I used the wrong design for the harness straps, at least the one that holds the pauldron. Got you there! I've been dragging my knees to correct that, it won't take that long, but life's been so busy lately, the only real work I've done on this in about a week is communicating on this board!

Whatever, work in progress. Things will be pretty different all over Cloud in my next progress report (and even right now) but I'll save all that for after I model the face and hair and lay out the final texture coordinates. I need to finish that first!


Until next time...
 
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Between having modeled cloud about 4 times, cosplayed and plenty of doodles, ye get to nkwo the outfit pretty well. I know the AC one a bit better, however as to his harness. I'm not sure which wrong design yer refering to~ dunno if u mean like the roundness of the bigger part, or how its shaped in the back connecting to the single strap er wha, but i'll be eager to hear what you have to say. Those gloves in that pic from the CC ending are wierd... looks like metal plates for each finger joint... not very practical, but alas.

I'd give a might more t han 2 gil if i had friend! Ah! and I fergot one piece of advice... do every character :3!
 
But if you are gonna release this model as a cloud model for the game, there will be some problems.... :mrgreen
Do tell, if you mean scale issues, that's easily fixed (or rather broken, how ever you see it)

I'm cosplaying Zack this next February, although according to these fine print details I'm technically Cloud's height and build (Though not as strong)  but who cares!

I'm just as silly!  :lol:

edit: Hey timu sumisu, this is what I meant about the straps. And yes, I agree, those new metal ringlets on the gloves are retarded, but whatever! it looks cool!



My big WHOOPS! Note the position of the studs on the offending straps too. Wow, didn't think I'd make a mistake that glaring! (to those of us who notice such things)

edit again, a bit later:



The only part left is the head! Now that I picked a skin tone I really like, making the texture was a snap! I used a sample from the Final Battle Cloud in the game to get the right skin tone (both light and dark), and then I just turned the saturation down a tad and viola! It fits in the model just fine! Of course like everything though at this point, I'm still refining details colors and brightness across the whole texture map, the final will be damn near perfect!
 
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I am simply amazed at the amount of hard work and detail that has gone into this model. keep going apz, almost there!

EDIT:

i wrote lack, lol. i fail epically :(

changed :D
 
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k I see what you mean. Another thing i noticed, from the front view, the pauldron needs to be move quite a bit (see yellow arrows)



and the blue line is what i've been meaning bout the pauldron, that should be ther rim of it
 
I personally think this is unreal, and it isn't even finished!

Good work man, shame about not having enough time to do other characters, makes me wish I was this good so I could have a shot.

If you aren't already, you should be proud.
 
Well like I always say, if there's something you really want, if you keep banging your head against the wall eventually you'll break through! But thanks! I appreciate it!  :-D



And to anyone following this thread I hope it's interesting enough to read all the way through, and a veritable goldmine of details for the New Continuity Cloud. Or as i called him on some other message board... the Crisis Core Correct Continuity Cloud, the CCCC. But I'll try and find a more suitable name for him.

How about this, this version is just plain Cloud, and the original design version will be Classic Cloud. Because if anybody hasn't read the whole thread... When I'm done with this guy, it'll only take maybe about an hour to convert him into the original design with the original bangle and such.

And then there's the whole chopping him up and putting him in the game and making all the various field model versions. That'll be the next step!
 
Your really good at making models. Cam u make that one guy off of ff1 in to ff7???
 
How about this, this version is just plain Cloud, and the original design version will be Classic Cloud. Because if anybody hasn't read the whole thread... When I'm done with this guy, it'll only take maybe about an hour to convert him into the original design with the original bangle and such.
...you are still gonna make a crisis core secret ending style conversion, right? or is that what you meant by classic?
 
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Actually the Crisis Core secret ending one, IS this Cloud that I'm making. So I'll call the Secret ending one just Cloud... and

and by Classic Cloud I mean:



And I might even venture to do the dissidia version. And maybe, just maybe... Advent Children and Kingdom Hearts, but probably not.
 
The GREATEST project that i so on this forum! apz freak you are AWESOME!Thank you,for you work!
But,still i want to ask you:
Don't you have any plans about other charactes like classic Tifa or classic Barret or other charactes?
 
Actually the Crisis Core secret ending one, IS this Cloud that I'm making.
so, no recolour then? I wouldnt normally be this bothered by it, but since i can't just do it myself, It'd be real sweet to have a blue to black recolour of the jumper and trousers (British words, but i'm sure you'll understand;)) i.e crisis core, thats what i meant :-D the hair style change isnt even important :P

anyway, good luck with the head/hair! :D

EDIT:
This is all i meant, sorry for the gigantic embed:
apzcloud.png
 
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