The difference between FF7 PSX & FF7PC file systems

  • Thread starter Thread starter The SaiNt
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No, I don’t remember. Remind me.  :) I didn’t know Qhimm worked on the FF7 PSX .MIMs. (IIRC, there’s no .MIMs in FF7, except for these ones in the field files we’ve just learned about from The SaiNt). I thought Qhimm had only started on the FF8 .MIMs, and that was to help out Halkun. Then we got the picture of the mangled Squall head and then nothing more.
 
uh, oh yeah  :D he didnt work on ff7 psx, but someone else did, remember that ff7 3d viewer? i assume that mim are not 3d models for ff7, why? cos they r all either in the feild or battle directories (well in lgps for pc) i think maybe its the 3d cache?
 
Hehe, Strethon I made a reply but in the wrong forum. Please read my reply in Tech Issues  :)
 
The MIMs are the Backgrounds. I used the MIM viewer for other than it's intended purpose however. With the FF8 mim viewer you can see data patterens in files.The characters are actully in charater.one file each field.
 
The Skillster: Sure, I remember the PSX model viewer. Only one problem: They view .DEC files (the PSX enemy models)-not .MIMs.
Secondly, we *know* that the .MIMs in FF7 aren't the character models. Lets review:
Field Models.
PC: .HRC and all related extensions
PSX: I don't know.
Battle.
PC: Unknown. 90% chance they are the "battle" files.
PSX: .DEC filesNow, for the one we really want to know...
Field Backgrounds.
PSX: .MIM files
PC: Probably the .MIM-type part of the field files

Hypothesis: If the .MIM backgrounds in FF7 are the same format as the .MIM character models in FF8, we could be in business. Just decode it for one game and you have it for both. Then background editing becomes that much easier.

The SaiNt: Heh. I already replied in Tech Issues.

Halkun: Thanks for the info. I'm a bit confused by your last sentence. Could you elaborate a bit for me?

EDIT: Do my eyes deceive me? Was this post number 1400?!!

[This message has been edited by Srethron Askvelhtnod (edited April 06, 2001).]
 
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