The Great FF7 FAQ (now outdated)

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Well, the latest Omega drivers still give me the "Grid" efect. No way to turn off Anti-Aliasing under that.
I'll try the 4.1 drivers.
 
Well, under 4.1, the FF VII config won't let me use D3D.
I guess I'm going back to the official ATI drivers and playing FF VII in software mode.
The image quality isn't much worse, but the speed decrease is notisable, which is why I wanted to use hardware acceleration anyways. Oh well.
 
Well, under 4.1, the FF VII config won't let me use D3D.
Did one of the things on the right fail?  If 8-bit Paletted Textures fails, remember that you have to use the 1.02 patch and turn on TNT mode to get Direct3D accelleration to work.
 
Yeah, I know that.
How did you think I was getting the Radeon card D3D enabled uner the 4.4 drivers?
It's not that the D3D mode doesn't WORK under the 4.4 drivers, it's that there's that annoying background grid in the the between-combat screens. (that is, when you're moving around, opening doors, in shops, etc.) The combat screens are great, they work perfectly. If it wasn't for the grid, I wouldn't mind.
 
Everytime when cloud sits in the seat when he's about to go on a hut for the sub with the large materia the game crashes.  I was wondering what advice you could give me.  You can e-mail me..im me i'm always on or reply... please I haven't played for years and I just baught it.  I have xp professional.  and its a dell with an intel extreme 3D graphics card.  HELP!!!
 
About the post immediately above this one: We resolved this problem over AIM.
 
Ok, I've read through all this and have gotten pretty much everything working (thanks everyone who contributed info) but I've got one problem that just won't go away.  I can't get their video codec to work.  I've installed the movie patch and that didn't help, not sure what else to try.  All I'm getting during movies is black screen (and they won't play independently either).  I've got an athlon xp with Geforce 4 ti4200 running windows xp if that helps, any suggestions or ideas would be greatly appreciated.
One thing I did notice while installing the movie patch is after the first two screens (info and user agreement or whatever) it pretty much dissapeared.  I could see that it went to an install screen real quick but there was no confirmation or anything, not sure if that is normal or not.

Ok, got it fixed, had something of a flash of insight right after I posted.  Anyway, in case anyone else is having similar problems, I've got a couple codec packs installed I use for video editing, and one of those was stopping the FF7 codec from either running right or being installed, not sure which.  Anyway, I cleaned out the codec pack and I'm good to go.
 
is it me or is it extremly difficult to edit ff7 on windows xp with out constantly having to reinstall?

any program i try to use usually ends up not letting the game run :(
 
I cant get past the stupid scene with the meotore in the lab in cosmo canyon!!
 
Problem: Help! The game only lets me select Software Rendering, and it fails the 8-bit Paletted Textures!

Hey, I got a new variant of this for ya!

Ok, I just ran the FF7pc config (fresh install, no riva patch or anything like that), and 8-bit Paletted Textures is now failing....but I'm still able to select hardware acceleration.

Furthermore, this is on a 3Dfx Voodoo5.  Folks, we have a WTF-Flag worthy situation here!
 
Well, ff7 -is- designed to recognize voodoo cards... though the v5 is a bit out of ff7's range, heh.

Maybe the v5s hardware is enogh lke the 2s and 3s that ff7 thinks its the right kind *shrugs*
 
Voodoo5 supports Glide.
ff7 looks for glide drivers, finds them, uses them.
Hence, ff7 runs in hardware mode under Voodoo5.

What part of this do you not understand?
 
Voodoo5 supports Glide.
ff7 looks for glide drivers, finds them, uses them.
Hence, ff7 runs in hardware mode under Voodoo5.

What part of this do you not understand?

Except that FF7 DOESN'T actually run under Glide.  It only tries to do that when it detects a Voodoo2.

Voodoo3, 4, and 5 run under the normal DirectX interface, just like everyone else.

Oh, and I figured out what caused my little oddity with the config program -- the X-3Dfx Community 1.08.04 driver set is the culprit.  I just re-installed the Amigamerlin 2.9SE set, and 8-bit textures doesn't fail anymore.  It still makes for a funny screenshot, though.

Nevertheless, it would make a good addition to the faq, if only for its "WTF?!" value. :P
 
I just want to add something....
It's about FF8, I have a Gigabyte FX5900XT, on Win98SE, and I'm using Gigabyte's Driver of Detonator 53.03.

With the AA set to the customized "FF0d" of the original post, the grid lines on the backgrounds are 99% fixed. Great job in figuring out those settings. The other customized FF settings give grid lines, except for that FF0d. I guess I'll mess around with FF7 later..... it's too late to mess with it now.
 
The result changes if you apply different patch. :P

For FX series, "2x1" and "FF0d" will work on FF8, but it depends on the patch. If you apply another patch, "2x1" may work well.  :roll:
 
I downloaded the 1.2 patch, and change it to Direct3d and enable Nvidia and TNT.. and I click the icon to start Final Fantasy 7 and it crashes before it loads the EIDOS words... any solutions??
 
What're your system specs?

And you mean 1.02, right?  not the Animevamp patch?
 
I downloaded the 1.2 patch, and change it to Direct3d and enable Nvidia and TNT.. and I click the icon to start Final Fantasy 7 and it crashes before it loads the EIDOS words... any solutions??
If you use Nvidia's graphic cards with new driver installed, you should not check "nvidia" in ff7config1.02, because Nvidia's new driver already supports 8-bit paletted textures.

Besides, original FF7.exe should work well with Nvidia's cards.
 
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