The Great FF7 FAQ (now outdated)

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So, even if you have an ATI card, once the 1.02 patch is installed you should always check the "NVIDIA" box?  Also, then should an ATI user select the "RIVA 128" or the "TNT" radio button?  Also, could these answers be reflected in the first post of this thread?  It makes FAQ's infinitely more useful when they answer your questions.  ;_;
 
Godfoster:

The first post of this thread mentions (several times) that you should use "TNT mode."  I do not know of any situations with modern cards where selecting "Riva 128" would be a better choice.  Please let me know if this is wrong.

You only need to check the NVIDIA box if your card fails 8-bit Paletted Textures (pretty much any new card does), this is also addressed in the FAQ.
 
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Guys, I have a problem.
I'm currently using a Radeon 9600 card, cause I've just sold my gf 6600 gt.
So, here's the problem - I can't run FF7 correctly. I have 1.02 patch installed, it doesn't matter if I use Riva TNT box or not, always black screen during the first movie of EIDOS and Square Soft.
I have reinstalled the game, installed DirectShow and installed Upside Down patch, but no good.

So, any ideas what to do?
 
Uninstall any other codecs which might try to decode the TrueMotion2.0 and then install the DriectShow filter from install cd (you can install any uninstalled codecs later).
 
Mam tylko zainstalowanego Divx 6.2, ac3 filter i ffdshow, na gf 6600 gt nie było takich jaj.
 
OK works great now, both games (FF7 and FF8) are D3D accelerated :P
 
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i need help with one particular problem.even with gypt2 guard on,it still hangs on disc 2 when heidegger and rufus have agreed that the cannon is to be fired.it hangs right after the three sailors have run off.the game's been working pretty well,no patches a[art from the chocobo installed.config in use:win xp sp2,1 gb 533 ram,amd dual 3600+,nvidia 7300 LE.i need a fiz for this desperately!any help is appreciated!
 
Hey guys! I just came back to playing ff7 on the pc after all these years, and Ive been tweaking it with all these... delicious mods out there. Only problem is that I've been getting some crashes lately right when I enter a battle. It doesn't happen on every single battle, and usually if I don't get one on the first battle I do in an area I am fine for however long I am there (this includes the world map). It most commonly occurs right after leaving a town and getting into a battle in the world map. The errors started around the shinra building thing before you are able to get to the world map. I suspect it might be somehow due to the music mod, since that's around the time I put it in, but I don't see how that could be crashing it. I can usually get through certain parts after a second try or two, but it can get a little irritating sometimes. Im going to try to tough it out with the midi for a while and see if it crashes, but I was hoping I could get some thoughts from anyone. Thanks in advance!

Edit: I -may- have found a solution. I switched the Midi driver to one that worked with volume control rather than one that did not work at all and just turned the volume down. I cannot get the game to crash now. Ill keep playing and see what happens.
 
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HI all, i tryied all the solutions to the Gaea's Cliff Movie crash, but i cant fix it. Anybody can play my save and give me again please! :-D
If anybody can, this is my save:
http://bin.mypage.sk/FILES/save00.ff7
Here you go. I've sent you an e-mail with played save along with all possible solutions for crashing movies.
hey what a coincidence...I'm playing ff7 as well now and I am exactly at the same point in my game.  :-D
 
Most people seem to have problems, but I felt that I should post and say thank you to the people who put this guide up:

FINAL FANTASY VII HAS NEVER LOOKED THIS BEAUTIFUL.

I did try making it work with the Reunion patch still in (though I was gonna take it out and put in NPC Restoration anyway), but after some abortive attempts, I started fresh off with a fresh install. (I also was one of those that had put in the XP Patch).

I put it in exactly the order listed, with the latest RivaTuner, and the antialiasing at 2x2 with supersampling and I nearly fell over my chair at the results when everything came together with the high quality patch and all...*_*

I also was a tad worried if I was going to get gridlines because I wasn't able to get the direct 3d option without checking the nvidia option and choosing tnt (when my video card is Nvidia Geforce 7600 GS, with driver 91.47), but it worked like a beauty. I have to figure out a way to take screenshots to show you all :)

I may get glared at from those having problems, but it's nice to hear success stories to remind you what you're working for, right? Now I wish FFVIII was as easy to get to working with direct 3d and antialiasing.

EDIT: Screenshots from Fraps (I resized them, but if they're too big, let me know)
Finishing Touch
ff72006-12-1722-12-37-09.jpg


Menu
ff72006-12-1722-05-46-34.jpg


Gongaga Town
ff72006-12-1722-04-36-15.jpg


Shiva
ff72006-12-1722-02-48-04.jpg


I have lots more that I took (all in the gongaga area, since that was where my save was). If anyone wants to see more, I'll be happy to show you :)
 
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I can't seem to clear up teh 'gridline' problem. I installed the 11.02 patch linked on page 1 of this post, and checked the NVIDIA checkbox (with RIVA 128 selected) so that Direct3D Hardware Acceleration would come up for me and I started the game, and I could tell there is a vast improvment from just the menu, but when I select a save and go into the game, it's all on a grid. I followed the instructions on page 1 to use RivaTuner, but it hasn't helped. (I have AA method set to 2x2).
My system specs are: Athalon 64 4000+, 2gig ram, Geforce 7800 GT with latest drivers (9371).
 
hmm, I was going to say "it onyl works for me with RIVA selected because otherwise the game crashes every time I run it", but for kicks I just tried it again, and it worked with TNT selected, lol. Every other time I tried it always crashed, wonder why it worked this time. Oh well I don't care, it's actually working now, thanks!   :-D
 
HELP!!!

Firstly, greetings to all!  I'm new here as a user, but I've read a lot of the pages in my own personal quest for FF7 D3D glory!

To keep things straight-forward and to make it easy to understand my problem, I will lay out the situation in as organized a way as possible:

RELEVANT SPECS
===========
- Win2k
- GeForce 6600 GT (ForceWare 93.71)
- AC97 onboard sound

PROBLEM SYMPTOMS
==============
With 1.02 patch + High Res patch:
- Crash at end of first battle when the game should transition to the menu screen
- I have also gotten the game to crash by entering the menu screen prior to the first battle
- Graphics are beautiful and immaculate

With original ff7.exe and Software Rendering:
- Game will transition to menu screen after first battle without crashing...Slow as per the norm with software rendering

With original ff7.exe and D3D in Win98 compatibility mode:
- Game doesn't crash in this area, but the colors are garbled and the background is black

HOW I GOT THESE RESULTS
=============================
For 1.02patch results:
1) Experiment w different Nvidia video drivers
2) Erase my video codecs and reinstall as per miracle.flame's guide
3) Apply 1.02patch
4) Apply High Res patch
5) Enable Hardware Acceleration via Nvidia/TNT configuration setting
6) Experiment w different settings using RivaTuner
7) Experiment w different compatibility settings (or none)
8) Experiment w different levels of vid hardware acceleration
9) Experiment w different levels of audio hardware acceleration

Notes:
- Different drivers didn't make a difference
- Hacking my registry instead of using the config file didn't make a difference
- RivaTuner didn't make a difference
- I wonder if RivaTuner works for my vid card (ie if it is *able* to turn off my 8-bit paletted textures)
- the 1.02 patch didn't work in any other compatibility mode than NT4.0 (which didn't help)

For original ff7.exe results:
1) Everything above except 3), 4), and 5)
2) Results obtained for original ff7.exe with D3D came from hacking my registry instead of using the config
3) I got D3D to work using Win98 compatibility mode, but with the aforementioned graphic problems

THEORIES AT THIS POINT
======================
1) I have seen a couple people mention the possibility of the sound in the game causing it to crash.  In fact I vaguly remember one user amongst us who had discovered a bug in the code specifically related to music and after-battle transitions but I didn't see any record of them posting their fix for it.
2) Perhaps the game is crashing with the 1.02patch because (perhaps) my vid card supports 8-bit paletted textures but (perhaps) I lack the ability to turn them off even with RivaTuner


I've tried a lot of things by this point and I've read a lot of the articles that have been written about the various problems getting FF7 to work. If any of the more experienced users have any advice or leads or suggestions that I haven't already tried, I would be greatly appreciative.  I've seen such beautiful screenshots from people playing this epic game on newer vid cards with all the new patches, it would be a shame to have to play the game in software rendering mode.

PS Pursuant to vague bits of information I saw suggesting that the FF7 music may be the problem, I have started looking into the newest (v1.51) FF7Music patch.  No results yet however.


Thanks again to anyone who can offer help!!!
 
As an add-on to my previous post:

HOLY CRAP DOES THIS GAME LOOK GOOD NOW!!
(I installed chocobo patch + High res Cloud patch + NPC patch + Advent patch on the original ff7.exe while I figure out a way to use D3D)

I guess the REALLY big thing I'm missing out on right now is the High Res game patch that only works for the 1.02patched verison of ff7.exe... I suppose if I never find a solution for my problem, at least I can play knowing that Odin's Cut will look as it should :)
 
Got a known problem but with an Nvidia GeForce FX 5200 GFX card.

Whenever I'm in a loading zone like a battle or when you exit the church with Aeris, the game freezes or I get a closing error.
I don't have any FSAA turned on or anything like that. I know the sound is choppy alot in game which is annoying. I have the 1.02 patch. I've tried the Hi-Res patch but that just makes it worse.

Here's a DxDiag(All the important stuff):
------------------
System Information
------------------
Time of this report: 3/6/2007, 18:48:10
       Machine name: HOK
   Operating System: Windows Vistaâ„¢ Ultimate (6.0, Build 6000) (6000.vista_rtm.061101-2205)
           Language: English (Regional Setting: English)
System Manufacturer: Seanix Technology (Canada) Inc.
       System Model: EA81520A
               BIOS: Default System BIOS
          Processor: Pentium(R)III                , ~1.0GHz
             Memory: 512MB RAM
          Page File: 720MB used, 787MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 10
DX Setup Parameters: Not found
     DxDiag Version: 6.00.6000.16386 32bit Unicode

------------
DxDiag Notes
------------
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
          Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
        Card name: NVIDIA GeForce FX 5200 (Microsoft Corporation - WDDM)
     Manufacturer: NVIDIA
        Chip type: GeForce FX 5200
         DAC type: Integrated RAMDAC
       Device Key: Enum\PCI\VEN_10DE&DEV_0322&SUBSYS_00000000&REV_A1
   Display Memory: 190 MB
 Dedicated Memory: 126 MB
    Shared Memory: 64 MB
     Current Mode: 1152 x 864 (32 bit) (60Hz)
          Monitor: Generic PnP Monitor
      Driver Name: nvd3dum.dll,nvapi.dll
   Driver Version: 7.15.0010.9686 (English)
      DDI Version: 9Ex
Driver Attributes: Final Retail
 Driver Date/Size: 11/2/2006 01:46:12, 3022848 bytes
      WHQL Logo'd: Yes
  WHQL Date Stamp:
Device Identifier: {D7B71E3E-4062-11CF-6646-0A2001C2CA35}
        Vendor ID: 0x10DE
        Device ID: 0x0322
        SubSys ID: 0x00000000
      Revision ID: 0x00A1
      Revision ID: 0x00A1
      Video Accel: ModeMPEG2_A ModeMPEG2_C
 Deinterlace Caps: {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
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                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
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                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
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                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
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     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled

-------------
Sound Devices
-------------
            Description: Speakers (Intel(r) 82801BA/BAM AC'97 Audio Controller)
 Default Sound Playback: Yes
 Default Voice Playback: Yes
            Hardware ID: PCI\VEN_8086&DEV_2445&SUBSYS_46568086&REV_02
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: ac97intc.sys
         Driver Version: 5.10.0000.3650 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: Yes
          Date and Size: 11/1/2006 23:36:49, 108032 bytes
            Other Files:
        Driver Provider: Microsoft
         HW Accel Level: Basic
              Cap Flags: 0xF1F
    Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
 Static/Strm HW 3D Bufs: 0, 0
              HW Memory: 0
       Voice Management: No
 EAX(tm) 2.0 Listen/Src: No, No
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
 
So much for my success story on the other page. This time I really do need help and in a rather big way.

A minor question before we get to the big one for the FF7 gurus. Is there any way of getting the black off the bottom of the screen?

http://i63.photobucket.com/albums/h124/psychicdreams/ff72007-04-1216-41-45-53.jpg
http://i63.photobucket.com/albums/h124/psychicdreams/ff72007-04-1216-37-16-29.jpg

Fraps shows only the bottom of the screen as black, but my monitor shows black on all four sides, just more on the bottom. I thought about moving my desktop size down to 640x480 to see if it would fix it, but apparently 640x480 no longer exists with newer computers, since the lowest I could go was 800x600 (which didn't fix it a single whit anyway.) I also have Saint's high-res patch in there, in case that might be pertinent information.

Now onto the BIGGER problem. I can't really play this game right.

You see, I just updated my processor to a dual-core (AMD Athlon 64 3800+ X2), which ended up forcing me to reinstall my windows. This time I put in SP2 as well for my XP Professional. I'd made a LOVELY backup of my games with Acronis and was just going to put it right back thank you just as it was, except somehow the backup got corrupted and I had to reinstall the game with all my patches and mods. Not fun, but I could live with it.

This time around, I'm having quite a bit of problems I'd never had before. I had gridlines, which I fixed, with antialiasing and all and it looks beautiful. I have ff7music and it sounds great to go along with the pretty graphics. However, I keep crashing. This isn't really RANDOM so much as...

I get one fade to black successful and the next time, it WILL crash. The screen will go away and not come back and I have to hard restart to get anywhere. I only get that one successful fade to black after I first start up the game. If I quit and start it back up again, it'll just fade to where its trying to load the save game and crash. It especially does this after random battles. Can't complete one. It's unplayable. I tried compatibility mode with 98 and 95, still the same.

I have a NVIDIA Geforce 7600 GS video card, with 93.71 drivers. I did have the 91.7-something before for a long time with no problems. I only recently updated my video drivers so I could play Bethesda Software's Oblivion. It probably didn't need it, but with this fresh install of windows, I figured, what the hey?

Can anyone help?

EDIT: Oh dear...I found the problem and now I feel so stupid. I'm going to feel comfortable blaming my brain for going idiotic because I'd been installing a lot of programs and games yesterday and today...At least that's my story and I'm sticking with it :p

For those who might want to know/have this problem: when you install the game, make sure the required directshow and directx 5 it wants in there are installed. Even if you think that since directx 9 should be more than enough, put it in anyway.  :oops: I ended up uninstalling and putting in each patch one by one and checking each and every time I put in something new just to be sure and it ran as smooth as glass. Even fixed the black on all sides that appeared with Saint's patch by touching up the monitor size with no ill-effects for overall. I'll just slink away in shame for my most idiotic mistake now... :lol: :-P :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops:
 
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