The nerve of my friend...

  • Thread starter Thread starter Intel-Xeon
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lol. i just stand there and firewall his ass. even in nightmare he cant hurt me with his red flame.
 
That's nice... Now try it with a necromancer!

Sephiroth 3D

"I don't understand..." "You don't have to understand." - Final Fantasy: The Spirits Within

Sephiroth 3D.com
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*Finally gets around to casting that "Ultima" spell*

Whoa!  A one-hit kill on Diablo!  Sweet!!!

  :D
 
Or try to make diablo with some melee player, like mine Paladin. I just have one hatchet, nothing to throw, shoot, or cast. It is little harder then. At least that i have resitances at 50.
 
Try killing Diablo in D2 before you say it doesn't require thinking.

Well Mr. Sephiroth I am not "hitting" on Diablo at all... the begining doesn't really require that much thought... I am not putting down Diablo at all... it's the kind of game that I would play when at home sick because it doesn't require thinking.  Which isn't a bad thing.  Please no offense intended.

*a humbled* Kendrilian
 
This is my outlook on RPGs. You can expect this to be long.


Final Fantasy is good but has a VERY stupid battle system. AD&D is an awesome RPG system with flaws that me and my friends are going to fix in our game that we are currently working on. The only problem is finding a publisher to get it out there.

FF1, FF1, FF3 sucked, period. FF4, was okay. FF5 rocked as well as FF7, FF9. FF6 is the best. FF8 was bad. FF10 is the only one I have not played so I can't say anything about it. Though the battle systems sucked in all of the games, the plots for the games are a lot better than any AD&D campaign ever created. (Including anything with Elminster you freaks...)

Diablo is a dungeon crawl. It was designed for the average American, not for some nerd like me. You think that Blizzard could have taken up some other system then mana which too many games use. And for all those people who say Diablo 2 is better than Diablo 1, I say "Umm.. No. It is still a dungeon crawl, how is that any improvement?"

The Baldur's Gate series has yet to be defeated. It is simply the best.

Me and my group of "nerds" have spent countless hours finding these flaws in other games and eliminating them. One flaw is with the fighter in AD&D. Mostly they just hack the enemy's head off and don't do anything creative like the mages. We fixed that by splitting your turn into 3 segments. You may do whatever you want in these segments. Here is an example of a turn.

A fighter spends his first segment loading his bow. He spends his second  aiming. His third he fires the arrow. This allows for more creative battling.

You may defend for multiple segments to add defense bonuses when they attack if you wish.

Another point we need to make is that people with super-human powers are not common. To make a game more realistic, it should be a lot harder to level up and you won't get as many bonuses when you do.

Think about it like this. Do you get power from killing things? No. You gain experience. You learn how to deflect blows and aim better. You do not get to do more damage unless you develope a technique to hit a weak spot on an opponent.

Another point is that mages are a form of sholar. No more ELMINSTERS!

Classes should not affect your ability scores in any way. Okay, so because I am a fighter I automatically get super strength. That makes no sense whatsoever. You should have to build that strength to be able to call yourself a fighter. Or you can just spend some of the ability points in the beginning to meet the class requirements.


I will continue my arguement later. I have a meeting to discuss plot and beta test the battle system for our game now.


 
                                             ADDED:

In the newer Final Fantasies, the attack animations are too long. The game becomes a slightly interactive FMV, watching Knights of the Round over and over... It gets boring.

To bring this all together, Final Fantasy has plot. That is it. AD&D has a good battle system with some flaws and has okay plot if you have a good DM. Baldur's Gate is the best so far. Diablo does not deserve to be called an RPG.

Anyone who says otherwise is an average American. Not a true nerd. Gamer does not mean you are a nerd, you just like games.

[edited] 264 2002-02-22 22:32
 
I haven't played many RPGs, only FF7, FF8, FF9, Xenogears, a bit of FF6 and a bit of Chrono Trigger. My PC isn't really for gaming, and I don't think I'd be into those D&D type games.

On 2002-02-22 17:12, Intel-Itanium wrote:
In the newer Final Fantasies, the attack animations are too long. The game becomes a slightly interactive FMV, watching Knights of the Round over and over... It gets boring.

I don't know about the new PS2 FFs, but on FF9 once you've used a summon once, I think it shortens the summon sequence so it only shows the monster's attack. I can't compare it to any other games, but I find the FF sequences quite fast. Summons can be long, but if you make 2 characters attack, while one steps down form the attack the next character is already up there doing whatever you told it to (in FF8 & 9 anyway).
 
Eerrrr:  You're half right about the summons in FF9.  The part about the first time is the full animation is correct, and while MOST of the time it displays the short animation, it will RANDOMLY do the full animation from time to time.  If only I could figure out how to force it to show the long animation....

*Remembers seeing Bahamut's full animation in glorious Full-blown 3dFX Glide Acceleration for the first time*

hehehe  :naughty:

-edit-
Oh yeah, I forgot, I have a friend at school who has FF10, and according to him, it also has a shortened version of each summon's animation.
[edited] 239 2002-02-23 23:01
 
in ffx you can choose to shorten the opening aeon scenes. its cool, cuz you actually give your aeons commands.
 
I discovered the secret to when FF9 uses the long summons, if you are on a time limit it will use them most of the time whereas in normal gameplay it won't, must be something to make the game harder for people who only use summons to beat monsters
 
On 2002-02-23 18:38, Darkness wrote:
in ffx you can choose to shorten the opening aeon scenes. its cool, cuz you actually give your aeons commands.

Just wait 'till you see Bahamut's opening summon scene.  I heard Yuna gets comically knocked off her feet when he lands.  :D
 
Intel-Itanium
FF1, FF1, FF3 sucked, period. FF4, was okay. FF5 rocked as well as FF7, FF9. FF6 is the best. FF8 was bad.

Think about it like this. Do you get power from killing things? No. You gain experience. You learn how to deflect blows and aim better. You do not get to do more damage unless you develope a technique to hit a weak spot on an opponent.

Okay about your first quote... I agree about all of it except FFVIII, but that part doesn't matter.

Yes you do get power from killing things!  You get stronger when you go to a weight room and work out don't you?  All you are doing is working the muscles (sp).  When you kill things, since you are a fighter you should know, you swing a large, heavy, metal/wood object and if one continues doing so they gain strength... but after fighting the same-type thing over and over again you should learn how to kill them better... And since alot of the creatures in D&D are based on the same basic design (in a way) you gain techniques on how to kill that creature!

*Whew* that took alot of consentration.

Kendrilian
[edited] 299 2002-02-24 19:49
 
Hey darkness, how often is the "Motion Blur" effect used in FFX?  FF9 seems to have a lot of it (which is so dang cool!  :D).
 
First of all, that would only work for a fighter. Second of all, you don't get superhuman powers from swinging a sword. You just get improved strength.
 
You can??

*Swings sword once and gains the power to leap over tall buildings in a single bound*
 
theres actually quite a bit of motion blur. mostly centered around tidus. looks pretty cool.
 
Intel Itanium: maybe that system of yours could be more realistic, but wouldn't it get boring ? You allways have to ballance it between real and interesting. If it would be too real nobody would play it.

And when I choose that Im a fighter, that means that i was training to be a fighter from my early age, so im stronger then average human.
 
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