The Skillster's FF7 Hardcore mode ver 0.01d LATEST

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I finally used a old save to take on Dyne in Corel Prison.
(I save old save, It has cloud at Level 17!)
Funny, I edited the formation to have two bullmotors alongside Dyne.
Strangly there must be settings to set the X Y co-ordinates or 1 of a few set positions, since they all (2 bullmotors and dyne) were overlapping each other!
http://parvez-halim.demonweb.co.uk/ff7formation.jpg
I will keep working on this
 
I was just wondering, can you also edit the number of people in your party?
 
you mean enable or disable party members so you get 2 or 1 player in your party?
That needs to be done via the save game file, or a real time trainer program.
 
I was particularly interested in adding another character to the party (would really nned a difficulty patch than) because I hate having to decide between Red XIII and Cid.
 
Hello everyone.

I really like this project. And since I'm hardcore FF player, I can provide some bosses info that can be useful.

For example : everyone knows that Jenova-Life has only Water-based attack, and you can get Water Ring right before fight with her. Do you have any suggestions to make her hard except not equiping Water Ring. And btw she has only 300 MP. 3 Magic Hammers make her helpless to the end of the battle.

Then here goes Schizo. Fire and Aurora armlets and Magic Hammer = dead.
Jenova-Death - Fire Ring, Fire Armlet plus Magic Hammer = dead.
Carry Armor - dead Arms and no MP for Lapis Lazer = dead.

Ok, thats over for now.....

[EDIT]
BTW, Some bosses what vulnurable to Poison have one back door.
If they poisoned and have 7777 HP, it's will trigger All 7 attack, they will attack you once dealing 7777 dmg even through Barrier and then die from poison. It's happens not too often, but I think it's can be abusable if enemy have more than 7777 HP.
 
Thats something I will need to test, are you saying they need to be poisened and brought down to 7777hp? there is very low chance of that happening or even to set that up.

Been playing with the formations in the memory for realtime testing.
So far only been able to either a) put the enemy next to Dyne or b) put them to the extreme left or right of the battle scene (very funny when the camera pans to them and they are sitting on some hill way out there).

Code: [Select]
Code:
FR---------------------<-ID-><---location------>                        52 00 24 FA 00 00 5C F9 01 00 00 00 FF FF FF FF 53 00(20 03)00 00 24 FA 01 00 00 00 FF FF FF FF 53 00 08 07 00 00 84 F8 02 00 00 00 FF FF FF FF 52 00 50 FB 00 00 1C F3 02 00 00 00 FF FF FF FF 53 00 14 05 00 00 48 F4 02 00 00 00 FF FF FF FF

I have only been editing the values in the brackets, I may use values from other formations to mix and match and post my results
 
Well I've used it then fought Materia Keeper. I poisoned him with Bio dealing 99 dmg (You can adjust it by adding\removing magic materia and\or putting MBarrier at MK), and after 2nd damage from poisoning (262+262), his HP become 7777 = (8400 - (99+262+262)). MK killed Cloud with Hell Combo dealing 7777 dmg, and then died from 7777 poison damage.

MateriaKeeperGot7777.jpg

Name of Cloud, EX-SOLDIER because of Debug Room using.

About Jenova-Life I have for now only one suggestion : change "Blue Light "'s attack elemental to non elemental may be, but I guess it not stored at scene.bin file.

And since I'm using PSX version (ISO), is there the way to change scene.bin or I must buy PC version ?
 
It is possible to use an ISO editing program to change the scene.bin on the psx, please check the game tweaking forum for more details.

As for changing the type of damage down by monster attacks, this is something that lies deep in the scene files, possibly in the attack data or other section which hasnt been covered yet.

Does anyone know of identical enemies (or an enemy that has two identincal attacks, both with different elements?) but with different elemental attacks?
 
but do they both have the same attack but with different elementals?
I beleive they are two seperate enemies/sections as you can scan and target each one individually
 
sorry.  it is the protect vest.  the spirit charm I was mentionning is an item that enhances spirit defense in the same manner.  forgot the whole name.  it's spirit something.  but yeah protect vest is a good example of what I was saying.  You can only get some of these items from fights.
 
Right Head uses Breath with Fire Element, Left with Ice.

You can only get some of these items from fights.
No, you can buy them later, at Rocket Town for example.
 
except for extremely good items/materia most stuff that is won in battle can be found in shops across the world
 
Skillster. I appreciate you taking efforts to help balance out some of the materia/commands, like Steal/Morph. You really sound like you're getting into some nitty gritty, so I'll have to give this one a go. Esspecially with the effort you are focusing on making creatures more diverse.

Doubt I'll be able to get you any helpful feedback on your work, but thanks for taking my, and other's advice, even if you came to your own conclusions based on the existing game mechanics. :) Good luck. I'll be keeping my eye on this project.
 
Hi, I am play testing my section of the scene.bin, and I will admit some of the enemies are a tad difficult, and would be bothersome for players a little below the level my players are at.
I will tweak the speed a magic levels further to enhance the playability.
I am still to search for the elemental properties for attacks.
I am still not enable been able to discover exactly how to set the position of an enemy on the fighting field, but I know which settings need to be changed to change the positioning.

Once I have finished playtesting I will know what is a decent level of difficulty and have saves in good testing areas so I can press on with the editing.

Thanks for trying my patch
 
About the Land Worm, I came across one at about level 23, and your surprise did make it hard. Killed me even >.>. So I... cheated a little to try and beat it for the items you said would be worth it, to see what they were. After beating it all I got was a potion... bug?
 
Enemies can have multiple drop items. Up to a total of four droppables, if there is nothing to steal. Drops are only one at a time, of course. The way it functions is the game will make a 'roll' on the first droppable item. If the drop fails, it makes a roll for the second item, so on and so forth, until a successful roll is made, in which case you get that item, OR all rolls fail and you get no items. Keep trying. There may be other items before the worthwhile drops to clutter up, and reduce the drop percentage of the good loot.
 
Kiggles:
The item you can steal, are you able to win this item instead at the same rate?

Death Claw: A tad too hard, although his Laser attack IS supposed to do damage according to your HP.
Dyne: Not a chance, used Chocobo summon to stop Dyne, but by the time I went to use Cure 2 the BullMotors had killed me :(

I have cloud at Level 21 and rest up from Level 19 onwards.
Location in the Corel Prison.

So testing is good, I am getting a general feel for enemies;

2 Face: Too much HP to kill quickly but they kill themselves anyway.
those theives: Quick and maybe too much HP (one got away with my Turbo Ether :( ).
Death Claw: Beatable but deadly.
Sand Worm: not fought it yet... (weak against ice and water I think - Hint)
Bomb: Shiva and Ice2 all the way!
Thunder Kiss: Look our for its thunder attack, other wise fast and weak vs Wind.
big peacock bird thingy: Easy and slow but a fair amount of HP.
those annoying seed spitting toadstool things: Fast and dangerous since they come in groups of 5, when they start hitting you with Four Laser you will need to keep you HP up.
Nice fight to help you get a new Limit Break Level! Strong Vs Fire, Weak Vs Ice.


I will keep testing up to Gongaga and then I will refine existing enemies and then make any changes that any suggests to me (feedback please!) before moving onto new locations (I want to quickly get to sunken gelenika!).
 
OK, this morning I did fight the sandworm:
He was bloody hard, very fast and kept doing earthquake (weak quake 3 all).
You can get around it with earth+elemental, but his sandstorm attack is almost undefendable, so I have toned him down abit and fixed his items.

Dyne is still too hard, so I have been playing with him :)

And those theives are now atad slower and beatable.
 
The item you can steal, are you able to win this item instead at the same rate?
I think NO.

Dyne: Not a chance, used Chocobo summon to stop Dyne, but by the time I went to use Cure 2 the BullMotors had killed me
Transform=All Or Seal=All. If you did not added status immunities to them.
 
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