The Skillster's & SmithiE's Hardcore Mod (In Progress)

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Ok so far I have just done the basic HP/MP/Stat and Level increases.
Also added different types of Sources to win at 1%
About Air Buster, someone mentions that if you hit it from behind it does 3x the damage, someone also claimed to have fixed this, how? Increasing the Def Stat?

Once I have finished the basic stats editing, I will play test it and thing up ideas of things to change like you have and then do the advanced editing by hand.

Oh, and dont forget - dont edit/add/remove elemental properties for an enemy with Scenester, do it by hand.

Cheers!
 
Also added different types of Sources to win at 1%
About Air Buster,

someone mentions that if you hit it from behind it does 3x the damage, someone also claimed to have fixed this, how? Increasing the Def Stat?
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Are we going to put source potions on all monsters like mine? I haven't put any in yet.
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He only takes damage at 3x from melee attacks from behind, magic is only needed to cure people in that fight. Im not really too sure what you should do about him, as far as bosses go his the lamest in the game, maybe a greater weakness to lighting would help bring some magic into the fight, at the moment his magic element is only unavoidable.
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Is a standard PC charaters speed = 85. So if a monsters attack speed is 85 will the monster get in one attack for every player attack? in testing this seems to be true. correct me if im wrong.


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Just noticed something which was a bit of a slap in the face,

Guard Scorpion
- Remove barret's assualt gun
- win steal materia
- Add two Mp's to fight
- Cold immunity
- w-machine gun, attack's both players

.. you cannot win materia!!!   soo.. there goes that idea.
 
[quote="smithie- 1% chance to recieve a source potion from a Monster
[/quote]
Thats what you said, but I can change that.

Crap I forgot that as well about winning materia.
I suppose instead you can give items with attack/defense/status uses.
Like bolt plume or light curtain etc
But not this early in the game.
 
1% chance to recieve a source potion from a Monster

That was from the previous mod, i wasn't sure if we were using that or not. I suppose we will then, it work's fairly well.

I just got beat by guard scorpion :o , but other than that the rest seemed a tad easy, and will need to be upped. For some unknown reason grendades will not drop either? dont know why.
 
what percentage are they set at,
what else are the enemies supposed to drop, and DO drop?
 
They where set at 20%, at first i had both potions & grens at 20% each but i didn't find any grens so i set grens on some monsters and potions on others and still didn't find any. Maybe im just really unlucky :-? .

I'll give it another test.
 
try checking the file in a hex viewer, possibly you may have tread on another bug.
 
I doubt it, the grenade drop works everywhere else in the game.
 
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