The Sonic Patch

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Wow!  This model needs a lot of work. 

First, the parts aren't align with the bones which will result to a lot of animations problem (displacement in a certain position of an animation)

Second, the model is (with a little work) perfectly compatible with Cloud's animations.   Why did the person that created it used modified animations ?  Cloud use a lot more than these two animations in the game, so in some case you could get some serious problems with this animations.  My advice would be to port this model onto the Cloud's animation.

Third, well, this white problem seems weird.  Seems like your files got corrupt somewhere.  Beside, Ifalna doesn't show anything with this model which mean that there is something wrong with it.   I'll look into it when I have some more time.
 
I've been tinkering with an idea.
Since Sonic is much shorter then all the other characters, if I shrunk Cloud's model would the bones fit together better when I replaced the .p files.
 
I've been tinkering with an idea.
Since Sonic is much shorter then all the other characters, if I shrunk Cloud's model would the bones fit together better when I replaced the .p files.
Well, that's basically my second point here.  Except that I don't think you should do it that small 'cause the animations are made to fit bigger characters,  So Sonic will float in the air if it's too small.  Also you will have to move a lot the parts so they fit the bones (at least the intersection of the bones but it'll be better if they are perfectly align with the bones) because if they don't fit the intersection you'll have displacement in some animation.
 
I made a new one that sort of works....

sonic2.png

http://www.megaupload.com/?d=X91KTSHK

I haven't edited the bones because i have no time to do so. Can anyone do that for me please? The link is above.
 
I'll try this afternoon, ultima espio.

Edit: It downloaded into something called a 7Z file. What am I suppose to do with that?
 
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I unzipped the model and I'm working on it.
I'll try and have it ready by tommow.

Edit
 
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Sorry for the double post, but if I didn't, no one would know my news.

No, my Sonic Project isn't dead. I just took a couple of weeks off to get ready for finals.

Anyway.....

New progress has been made using the new Kimera. I've editind the animation to better fit Sonic. It still looks akward, but at least the bones fit now.
I also managed to get it textured. I used the model ultima espio put on the first page and colored it in Kimera and it worked fine.
Now I'm beggning to turn towards battle. I did the basic. Replaced Clouds parts with Sonics and pished them together, but, of course, in battle they go flying every whinch way in order to fit Clouds animation. I don't know what to do about this.
Any Thought?
 
Yeah you can't change the battle stance to fit your own, you have to make it fit clouds original battle stance. Do that and you should be fine.
 
OK so maybe theres 2 things

1 yes that would be nice thanks

2 you didn't ask if you could use my models...you can as long as you say i made the original.
 
Double post for big news!

First realese of the patch, check first post.

Anyway, this is a "big" Sonic, for now, since the animations for small Sonic are still a W.I.P.
 
Seriously, the board will tag a thread as 'new', if you edit your post.

There really is no reason to bump something that is 12 hours old, and at the time was like the 3rd of the non-stickied threads.

Please stop doing that. :x
 
I am terribly sorry. I didn't know.

Most Forums I go to don't bump you if all you do is edit a post.

Edit: This leads to my next question. How would you texture a battle model? PCreator, clearly. But I can't seem to get the bitmap to convert into the "file" format for battle use.
 
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Theres an option in the toolbar dropdown that says texture file(s) tick that and you will have a .tex file created in the same directory as the original bitmap. Don't forget it has to be 8-bit and a resolution from 64x256, 128x512,256x1024 etc. Or it won't work ingame.
 
You have to delete the .tex extension off the end, if thats not it I think you'll have to be more specific with your question.
 
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