M
Murak Modder
Guest
Okay, i was playing Chrono trigger DS (and Black sigil blade of the exiled) and then i was thinking how it would be better if the materia system was better made.
then i remembered that Sephiroth's materia is naturally locked, but it can however be made unlocked or edited with wallmarket.
so, the idea came to me to make everyone have fixed materia, but each person have their own elemental affinity, and for limit breaks, they could be changed to have a cetain element to them.
but, like some materia naturally needs to go to a certain level to unlock the spell, we could fix the materia to become usable at certain AP growth.
for example...
Cloud could be earth elemental and learn skills like double slash.
his materia set u could be...
all materia 'useless' at 0AP.
then at 50AP, 'bolt' becames usable.
140AP 'cure' becomes available.
etc.
it can be set up so that all the base spells are learnt, then the higher spells and skills becomes available in such a way.
what do the people think? is this probably possible and worthwhile to add additional challenge to the game? (although requires time and effort to properly plan everything out)
then i remembered that Sephiroth's materia is naturally locked, but it can however be made unlocked or edited with wallmarket.
so, the idea came to me to make everyone have fixed materia, but each person have their own elemental affinity, and for limit breaks, they could be changed to have a cetain element to them.
but, like some materia naturally needs to go to a certain level to unlock the spell, we could fix the materia to become usable at certain AP growth.
for example...
Cloud could be earth elemental and learn skills like double slash.
his materia set u could be...
all materia 'useless' at 0AP.
then at 50AP, 'bolt' becames usable.
140AP 'cure' becomes available.
etc.
it can be set up so that all the base spells are learnt, then the higher spells and skills becomes available in such a way.
what do the people think? is this probably possible and worthwhile to add additional challenge to the game? (although requires time and effort to properly plan everything out)