Thoughts about reviving the project

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Square won't come after anyone for this. They'd barely have a case to begin with. We're not modifying the game, and most of the dialogue we're voicing over isn't even theirs.
 
hmm from this side beginning taht could be true. Making a thrid party toll which just reads the game and thjen playing the voice . hmm :)
 
Hi there.

I have posted in the "F7 Voices - assessing interest" thread but I feel like I should post it here too. I am not only interested in being the voice and casting director if you want to give this game voice acting, but I've already come up with nearly the entire cast, not just the main and supporting cast but even the extra NPC's.

I'm a trained actor, voice actor and director so I will give nothing but top quality. Plus Final Fantasy VII is my all time favourite game (followed closely by the Batman Arkham Games, Final Fantasy VI, VIII & IX, the Wing Commander series and Metal Gear Solid 1 and 3.) Granted it will take quite a bit of time since this is all voluntary work which people will have to find time for and I'm expecting this to be a few hundred page script but I will make sure the acting is top tier!

As for the cast I've assembled over a long period other FFVII related projects of mine, a lot of them sound similar to the professional English cast while a few others have takes similar or completely original but still fitting. Not to mention they are great voice actors themselves, a few even professional voice actors (from"Dust an Elysian Tail" and "Malevolence: The Sword of Ahkranox") So... yeah I do take it seriously.

I really do hope to be a part of this, FF7 really deserves it. I do hope to get the privilege of heading the voice acting charge, because again, I take Voice Acting seriously and I'm a huge fan of Final Fantasy VII.

Thank you for reading this!
 
;D Well I'm looking forward to it.
The programmer of the tool wasn't active here since a few days so he hasn't seen your post. I haven't tested the tool by myself expensively, means I didn't played around with the scripts and how to set them up properly. In theory it should work and like the way it operates it is very independent from the flevel.lgp. I guess you should make a preview scene with the tool I think the big scene when the player enters the 7th Heaven bar the first time is a good scene for a preview and to test the tool.
It also would help to find early a working structure so we can set up the mod manger 7th Heaven for it properly.
 
Love to hear the news, Aussieroth!

I wish you guys all the best luck in the world!
 
;D Well I'm looking forward to it.
The programmer of the tool wasn't active here since a few days so he hasn't seen your post. I haven't tested the tool by myself expensively, means I didn't played around with the scripts and how to set them up properly. In theory it should work and like the way it operates it is very independent from the flevel.lgp. I guess you should make a preview scene with the tool I think the big scene when the player enters the 7th Heaven bar the first time is a good scene for a preview and to test the tool.
It also would help to find early a working structure so we can set up the mod manger 7th Heaven for it properly.
Eh, I'm around, intermittently.

A test scene is I suppose a reasonable idea; you have to start somewhere anyway ... so as per my post in the other topic, if you think you can handle things, just go for it and we'll see what happens. Once you have started actually working on recordings you may well find changes that should be made to the tool, which I can definitely make - but we won't know that until someone does start using it properly...

Cheers.
 
Test recordings... hmm. That's given me an idea. I'll update when it's not midnight where I am and tired as blazes.
 
Hey Aussieroth!

I was planning on starting the casting for this project, but the past several weeks have been hectic for my FF8 voice project, so I wasn't able to begin it. Now that the main cast is figured out and settling in, I'll have time to write up the audition threads for this one.

I was going to ask if other directors/VO managers would be willing to help, but since you're already here I guess I'll ask you. I probably won't have the time to do everything required to get the FF7 project finished in a reasonable amount of time, but if I teamed up with someone like you, I think it would go much more smoothly. If you're interested, shoot me a PM and we'll talk about it in more detail. Meanwhile, I'll be writing up the audition threads.

I was also going to ask ficedula if he could release whatever script he uses to generate those XML files. I'm going to eventually modify DLPB's translation a little (to standardize how multiple-choice dialogues behave) and we're going to use that for the lines.
 
Hey Aussieroth!

I was planning on starting the casting for this project, but the past several weeks have been hectic for my FF8 voice project, so I wasn't able to begin it. Now that the main cast is figured out and settling in, I'll have time to write up the audition threads for this one.

I was going to ask if other directors/VO managers would be willing to help, but since you're already here I guess I'll ask you. I probably won't have the time to do everything required to get the FF7 project finished in a reasonable amount of time, but if I teamed up with someone like you, I think it would go much more smoothly. If you're interested, shoot me a PM and we'll talk about it in more detail. Meanwhile, I'll be writing up the audition threads.

I was also going to ask ficedula if he could release whatever script he uses to generate those XML files. I'm going to eventually modify DLPB's translation a little (to standardize how multiple-choice dialogues behave) and we're going to use that for the lines.
Well Shard, I'd be happy to talk with ya. However, I can't send PM's yet because I don't think the admins made me an "official member" yet. But oh yeah am I keen to talk about this one.

Reasonable amount of time indeed, this project is truly ambitious, though it is possible, doable even. It'll a couple of hundred pages though, this script... I suppose that means more fun than anything else ;)

FF8 voices? That one I'm just plain curious about. I love FF8 as well (it was my first FF) so I'd love to know what's happening there too.

I would love to be of service Shard! but the pm's won't be possible until they say "I'm in." Otherwise Skype is a good option.
 
I think you might need 10 posts before you can PM people.

The FF8 project is just a few threads down. As you can see, the main cast is done.

We can probably do the FF7 project a little differently. I am purposefully avoiding voicing some of FF8's dialogue because the game has a built in limit to how many sound effects it can play, and it's all being done out of the game engine. This won't be the case for FF7 since we're using an external tool. I think we should make periodic sets of dialogue files. One for the main plot, and other packages for miscellaneous lines of dialogue (side quest stuff). People can download whatever optional dialogue sets they want to have.
 
I think you might need 10 posts before you can PM people.

The FF8 project is just a few threads down. As you can see, the main cast is done.

We can probably do the FF7 project a little differently. I am purposefully avoiding voicing some of FF8's dialogue because the game has a built in limit to how many sound effects it can play, and it's all being done out of the game engine. This won't be the case for FF7 since we're using an external tool. I think we should make periodic sets of dialogue files. One for the main plot, and other packages for miscellaneous lines of dialogue (side quest stuff). People can download whatever optional dialogue sets they want to have.
YOU GOT CHRISTIAN SEKHANAN AS SQUALL!!!!? MATE! Perfect choice! Not saying because he and I are good friends, the guy is one of the two definitive Squalls on YouTube (The other being Rupert Scarr in Shudo Ranmaru's FF8 fandub.) Hell that is a great cast... and I will gladly audition for NORG when the time comes XD.

To business though, yeah. I was wondering it would all work out in terms of the coding. Seems like you have got it down pat. Again I wanna talk in more detail too, so I'll put up a few more posts then.
 
One thing I would be keen to see is the new re-translated script
 
but I've already come up with nearly the entire cast, not just the main and supporting cast but even the extra NPC's.
As in you've held auditions already, or have people who've played these roles in another project, or simply know who you WOULD cast, given the opportunity? If it's the FF7 fandub I've seen that you were involved in... well, the acting in that is a mixed bag. Some of it is great, some of it is less so.

I do think that ideally it would be best to keep this project completely separate, and with its own auditions. Definitely let the cast of that know about this project and encourage them all to audition, but at the same time, this would give the opportunity to potentially discover someone who may not have been around in 2009 back when that project began. You never know when a  hidden gem could blow your minds.

And yes, my reasons are at least in part selfish; I want to audition for Reno, and win or lose the role based purely on talent and because someone else got it for a totally different project :P Still, I think my points are valid.

edit:
I can't send PM's yet because I don't think the admins made me an "official member" yet.
There's a five post minimum before PMs are enabled, as a spam combat measure. You should be past that point now.
 
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One thing I would be keen to see is the new re-translated script
You can download DLPB's translation now and check it out. It's buried in one of these forums somewhere. I'm going to have to get it as well sometime soon.
 
As in you've held auditions already, or have people who've played these roles in another project, or simply know who you WOULD cast, given the opportunity? If it's the FF7 fandub I've seen that you were involved in... well, the acting in that is a mixed bag. Some of it is great, some of it is less so.

I do think that ideally it would be best to keep this project completely separate, and with its own auditions. Definitely let the cast of that know about this project and encourage them all to audition, but at the same time, this would give the opportunity to potentially discover someone who may not have been around in 2009 back when that project began. You never know when a  hidden gem could blow your minds.

And yes, my reasons are at least in part selfish; I want to audition for Reno, and win or lose the role based purely on talent and because someone else got it for a totally different project :P Still, I think my points are valid.

edit:There's a five post minimum before PMs are enabled, as a spam combat measure. You should be past that point now.
No, I know the you're on about but that's not the one I mean. I have a cast for a full fandub of pretty much the whole FF7 compilation, starting soon with Before Crisis.

Anyway, That's a fair call and I had a feeling it would come to that anyway. Plus I do need a new Reno so go all out ;)

Also yeah I can PM now. No spamming rule. Makes sense. Also again, according to Kaldarasha, I'm both Sephiroth and Hojo XD Though I know there's a better guy for Hojo out there.

So I take it I'm one of the guys, along with you and Shar, to be heading this then?
 
You can download DLPB's translation now and check it out. It's buried in one of these forums somewhere. I'm going to have to get it as well sometime soon.
I'll find it then. DLPB has been on that for a while so yeah, I'm quite excited to see what it looks like now.
 
Anyway, That's a fair call and I had a feeling it would come to that anyway. Plus I do need a new Reno so go all out ;)

Also yeah I can PM now. No spamming rule. Makes sense. Also again, according to Kaldarasha, I'm both Sephiroth and Hojo XD Though I know there's a better guy for Hojo out there.

So I take it I'm one of the guys, along with you and Shar, to be heading this then?
That sounds fine to me - my opinion has always been that if somebody wants to step up and do the work, then rather than argue about should-we shouldn't-we, just let them try and see if it works.

I was also going to ask ficedula if he could release whatever script he uses to generate those XML files. I'm going to eventually modify DLPB's translation a little (to standardize how multiple-choice dialogues behave) and we're going to use that for the lines.
It's just a part of the Ultrasound code; I haven't turned it on in the public release because it's not very user friendly yet (it has hard coded paths in it, and happily overwrites any files that already exist in the target folder without any warning, which could obviously go badly...)

Although bear in mind, the new release of Ultrasound - https://www.ff7catalog.com/threads/10501/ - triggers the dialogue based on dialogue IDs, so the text in the various files is now just there for reference, it's not actually used. That said - I understand it's probably a useful reference ;) so yes - I'll make that dialogue export tool available in a future version.

I imagine there's probably some other tools/options that might be useful - like reporting on any 'missing' files (you've put a path to an mp3 file in, but it doesn't exist), etc.
 
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