Thoughts on FFX for psp vita

  • Thread starter Thread starter Furzball
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SE has done proper remakes before -- Final Fantasy III and IV for the DS are the most salient examples.

This will not be that, though.

If I can get both voice tracks, the International content, and some touched-up visuals, I'm more than happy to buy FFX again.
 
Well i liked FFX the only things i would want changing is in FFX this had high res model and a low res model
Low res was for 95% of the game walking and running and the High res was for the close ups

i would like to see them gut out the low res ones and replace it with the high res ones

(I know they won't tho)
 
One thing I'm not looking forward to if they do it.... having the characters speak Tidus' name, and pronouncing it "Tee-dus".
 
Why would they do that?  There's no need to change the way the game is already set up, as far as that goes.
 
One thing I'm not looking forward to if they do it.... having the characters speak Tidus' name, and pronouncing it "Tee-dus".
They won't do that. It's essentially just an upscaled port. But I can see them touching up the font. Or at least, I hope they do. I never liked the font in FFX.

I just can't wait to play a version in it's original speed without letterbox. Being that the PAL version played slower and had letterbox. I mean sure, I don't think anyone noticed, and to be fair we did get the Dark Aeons and new stuff and the best sphere grid... but the game played slow, and I didn't even notice this until I emulated the NA version years later.
 
One thing I'm not looking forward to if they do it.... having the characters speak Tidus' name, and pronouncing it "Tee-dus".
I thought it was pronounced like "cry-baby".
 
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