Tifa's weapons, etc...

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hehe 2 weeks till finals..... 6 projects due within the next 2 weeks. damn.
 
Ah, college...how I don't miss thee in the slightest.

Well, OK, maybe I miss it a little.  I don't miss finals tho'.

Darkness, I feel for you.

Here's a little bit of wisdom from someone who did it...don't!  DON'T EVER TAKE 21 SEMESTER UNITS AT ONCE!!!  Especially not in a state where art unit hours are two hours long!  Never!  Save thyself from much misery, madness, and broken toes!!
 
hehe this makes it even worse: im in high school :grin: oh joy, i have a lot to look forward to.
 
Oh, dude...OK, in that case...

When you get OUT of HS, you will LIKE college, if you go.  Seriously.  Even tho' finals will still be horrifically evil and stuff.
 
Ok, this is sorta getting back to the main topic, but you know how you guys are into skinning the models and putting 'em back together and stuff, right?

I found this link in the DirectX area of Direct3D:
http://msdn.microsoft.com/downloads...pic.asp?URL=/msdn-files/028/000/114/topic.xml

Click on the "DirectX 8.1 SDK Extras" link.  Scroll down on the main frame that appears and you should see something called "D3D XFile Exporters" in the list.  It's a bunch of plugins for programs like 3DStudio Max that specifically allows you to extract the skinning information that is used for D3D.

I'm not quite sure what that means, but I'm guessing that it will tell you how D3D puts all the textures together.

I figured that this might of some use to you, since you're constantly talking about only viewing parts of models and stuff.  Heck, this might help with the 3D graphics coding of the Remake Project.
 
Goku7: No, we already know how *other* programs do textures - that doesn't really help us much with FF7's files...especially since it's a fairly strange file format anyway.
 
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