T
Timu Sumisu
Guest
^^ glad it works
I did I just dont know if I'm using it right. I dont think I am I mean.. I dont see any difference! All I did was, I extracted the files into my FF7 Folder where ff7.exe is located. Then I ran the .reg file the one without the 64 Vista. And I pressed okay. And then I open the game and nothing. And no, I didn't open the config after everything.install aali's driver, the problem came up earlier in the thread.
The Barret model only works in battle.lgp. You can probably learn to convert it yourself after reading this (30 page) thread (if there's a tutorial about it somewhere on these forums, I don't know about it), but all of the high res battle models will eventually be made into field models by the original creators, so it's best to just wait for that.Sorry to revive old thread, but I was wondering is your barret model for both field and battle? Or just battle?
If it is just battle is there a way I can make it on field too?
cool I wish I could be so skilled with kimera.Converting battle to field and vice versa just involves exporting the model as a .3DS using biturn and then reimporting it like you would any other model.
Including resizing and adjusting for animations, it may take you 30 minutes tops.
If Timu doesn't care, I can release the field model version... but unless I'm mistaken he and Millenia were planning to revamp both Barret's model and texture.
Alternatively, it may even be possible to simply rename the individual part files into their corresponding field .p files, though I've never tried. But then I don't think lighting will effect them either
My work can usually be found in the Team Avalanche forum, look there, and I suggest you stop digging up old threads, or you risk getting punishment.so any updates guys or models tht have been done?? ^^"
I honestly havnt checked it for ages. AFAIK, it was fine, I've seen it in use and it animates correctly.hmm.. just wanted to ask but is the bone animation of barret in your model somewhat messed up when opened in kimera?? ???