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Is this Q-Gears project a PSX VII emulator or is it just a program that uses the files from the VII disk to run it?
But has imported data from many games!It's now supposed to be a general 2.5d RPG engine, which I think can't actually directly use the original game data.
I will not work on FFVIII, only FFVII, Xenogears and FFIX. If anyone have courage to face up FFVIII - welcome.So any idea when this q project will be up and running for ff7? i suppose reading the comments above it'll be usable with ff8 aswell?
oh and my 1st post! :-D yay! great site guys keep it up!
Please excuse my ignorance, but what exactly is the difference between them?I will not work on FFVIII, only FFVII, Xenogears and FFIX. If anyone have courage to face up FFVIII - welcome.
FF8 is a bit trickier than the others. There isn't as much information also. I remember poking around with it some. I suppose I should get back to playing with some of this. It will be after I have ported PCSX 1.9df to the beagle board however. That should take a week or two as I am a bit backed up. I've started actually taking vacation .. so maybe I'll get around too it sooner? I still haven't started any of my AT91SAM7S projects (I have all the dev stuff too) heh. Lots of projects just not enough time I guess.Please excuse my ignorance, but what exactly is the difference between them?I will not work on FFVIII, only FFVII, Xenogears and FFIX. If anyone have courage to face up FFVIII - welcome.
FFVIII don't harder than others (in fact FFIX is hardest), but I don't like it that much and don't want to spent time to understand it formats. Now I almost finish reversing of FFIX field model format and prepare to work on exporter. Next will be models in Xeno.FF8 is a bit trickier than the others. There isn't as much information also. I remember poking around with it some. I suppose I should get back to playing with some of this. It will be after I have ported PCSX 1.9df to the beagle board however. That should take a week or two as I am a bit backed up. I've started actually taking vacation .. so maybe I'll get around too it sooner? I still haven't started any of my AT91SAM7S projects (I have all the dev stuff too) heh. Lots of projects just not enough time I guess.Please excuse my ignorance, but what exactly is the difference between them?I will not work on FFVIII, only FFVII, Xenogears and FFIX. If anyone have courage to face up FFVIII - welcome.
Bottom line though FF8 data requires a bit more work (on the PSX variant) Qhimm has done a lot of deciphering along with numerous others (back in the days). Not as much people play with Ff8 I guess. I have some save data yet to finish with (the bit data for each thing you do in the game is but one of many).
Cyb
It's maybe easier to find without reversing, but when you reverse all the code - FFIX is much harder. Scripting system in FFIX is a bit different and resource system is very big and annoying. FFVII, Xenogears - much easier.Really? Hmmm it was a lot harder for me to find the models et al than 7 and 9 .. at least 9 had a nifty index system that was .. obvious
Oh well such is life.
Cyb
That's a good route for my current PSX project actually. It's a bit too long to explain right now. In any case I had never thought of that approach. I have always beat on the data itself not investigated what was being done with it. (LOL)It's maybe easier to find without reversing, but when you reverse all the code - FFIX is much harder. Scripting system in FFIX is a bit different and resource system is very big and annoying. FFVII, Xenogears - much easier.Really? Hmmm it was a lot harder for me to find the models et al than 7 and 9 .. at least 9 had a nifty index system that was .. obvious
Oh well such is life.
Cyb
ps: I start with reversing of graphical pipeline. Trace and reverse all data that formed into render packets.