A
Akari
Guest
! [ffvii] Implement all script handling opcodes.
! [ffvii] Implement all math opcodes.
! [ffvii] In PartyMenu implement showing of black background after loading. Think about it!
// [ffvii] v0.13
! [ffvii] Rewrite and optimize field module.
// [ffvii] v0.12
! [ffvii] Implement overlay system.
! [ffvii] Rework Display class and rendering. Make it only OpenGL.
! [ffvii] Implement camera object.
! [ffvii] Add loading background data from XML.
! [ffvii] Add bmp background image.
! [ffvii] Implement sound and music related opcodes.
! [ffvii] Implement sound and music.
! [ffvii] Implement movies related opcodes.
! [ffvii] Implement movies.
// [ffvii] v0.11
! [ffvii] Add all 1st mission location.
! [ffvii] Get ELEVTR1 level work correctly.
! [ffvii] Implement line opcode.
! [ffvii] Implement model animation.
! [ffvii] Implement lighting model.
! [ffvii] Implement model itself.
! [ffvii] Link message speed and savemap.
! [ffvii] Add message next page (text formatting and ROW opcode).
! [ffvii] Implement palette background animation related opcodes.
! [ffvii] Implement palette background animation.
! [ffvii] Implement loading of triggers from XML.
! [ffvii] Implement triggers.
// [ffvii] v0.10
! [ffvii] Implement scrolling opcodes.
! [ffvii] Implement walkmesh and background scrolling. (SCR2D SCR2DC).
! [ffvii] Implement screen and loading of screen related data from DAT (coords).
! [ffvii] Implement showing triangle that shows gateway on map.
! [ffvii] Add reading of triangle that shows gateway from XML.
! [ffvii] Add reading of triangle that shows gateway from DAT.
! [ffvii] Rewrite and optimize UnitManager/ScriptManager.
! [ffvii] Make Walkmesh separate class/struct like trigger that can draw itself.
! [ffvii] Try to move walkmesh moving to ODE. Is it needed?
! [ffvii] Move unit to separate class.
! [ffvii] Rewrite whole Gui.
! [ffvii] Rework input module. Make it reported only pressed buttons all the time. Not the event.
! [ffvii] Make whole game state saved when go to battle.
! [ffvii] Make waiting type of opcodes allowed in starting script.
// [ffvii] v0.09
- [ffvii] Cleanup field. Remove unneeded pointers and manual memory allocation.
- [ffvii_content] Add NMKIN_1 and ELEVTR1 level.
- [ffvii] Implement showing/hide walkmesh.
- [ffvii] Implement background swich on/off (layer separately).
- [ffvii] Implement sprite background animation related opcodes.
- [ffvii] Implement sprite background animation.
- [ffvii] Implement background.
- [ffvii] Implement Fade on start and stop of field module.
- [ffvii] Implement Fade and fade related opcodes.
! [ffvii] Implement all math opcodes.
! [ffvii] In PartyMenu implement showing of black background after loading. Think about it!
// [ffvii] v0.13
! [ffvii] Rewrite and optimize field module.
// [ffvii] v0.12
! [ffvii] Implement overlay system.
! [ffvii] Rework Display class and rendering. Make it only OpenGL.
! [ffvii] Implement camera object.
! [ffvii] Add loading background data from XML.
! [ffvii] Add bmp background image.
! [ffvii] Implement sound and music related opcodes.
! [ffvii] Implement sound and music.
! [ffvii] Implement movies related opcodes.
! [ffvii] Implement movies.
// [ffvii] v0.11
! [ffvii] Add all 1st mission location.
! [ffvii] Get ELEVTR1 level work correctly.
! [ffvii] Implement line opcode.
! [ffvii] Implement model animation.
! [ffvii] Implement lighting model.
! [ffvii] Implement model itself.
! [ffvii] Link message speed and savemap.
! [ffvii] Add message next page (text formatting and ROW opcode).
! [ffvii] Implement palette background animation related opcodes.
! [ffvii] Implement palette background animation.
! [ffvii] Implement loading of triggers from XML.
! [ffvii] Implement triggers.
// [ffvii] v0.10
! [ffvii] Implement scrolling opcodes.
! [ffvii] Implement walkmesh and background scrolling. (SCR2D SCR2DC).
! [ffvii] Implement screen and loading of screen related data from DAT (coords).
! [ffvii] Implement showing triangle that shows gateway on map.
! [ffvii] Add reading of triangle that shows gateway from XML.
! [ffvii] Add reading of triangle that shows gateway from DAT.
! [ffvii] Rewrite and optimize UnitManager/ScriptManager.
! [ffvii] Make Walkmesh separate class/struct like trigger that can draw itself.
! [ffvii] Try to move walkmesh moving to ODE. Is it needed?
! [ffvii] Move unit to separate class.
! [ffvii] Rewrite whole Gui.
! [ffvii] Rework input module. Make it reported only pressed buttons all the time. Not the event.
! [ffvii] Make whole game state saved when go to battle.
! [ffvii] Make waiting type of opcodes allowed in starting script.
// [ffvii] v0.09
- [ffvii] Cleanup field. Remove unneeded pointers and manual memory allocation.
- [ffvii_content] Add NMKIN_1 and ELEVTR1 level.
- [ffvii] Implement showing/hide walkmesh.
- [ffvii] Implement background swich on/off (layer separately).
- [ffvii] Implement sprite background animation related opcodes.
- [ffvii] Implement sprite background animation.
- [ffvii] Implement background.
- [ffvii] Implement Fade on start and stop of field module.
- [ffvii] Implement Fade and fade related opcodes.
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