C
Chthon
Guest
Is there a tool for converting the menu .tex files for FF7 PC to a readily-editable format, then back again? I've tried the following:
(This issue seems to be limited to the menu textures. I tried TexTool to extract seffect1 and it seems to have worked perfectly.)
Some context:
My ultimate goal is to get a smooth font into Reunion R06+. I started out by plopping in the .png textures from Enhanced Stock UI, and quickly ran into two problems:
- TexTool -- produces png output with wrong colors.
- FF7 Tex Image Tool -- crashes
- img2tex -- crashes
(This issue seems to be limited to the menu textures. I tried TexTool to extract seffect1 and it seems to have worked perfectly.)
Some context:
My ultimate goal is to get a smooth font into Reunion R06+. I started out by plopping in the .png textures from Enhanced Stock UI, and quickly ran into two problems:
- The text in the dialogs looks like it was kerned by a madman. Probably because FF7 has no kerning functionality and the widths of the replacement font's glyphs aren't in proportion with the widths on the original glyphs.
- The solution for this is obvious, if tedious: Extract and convert the original textures, vector trace them in fontforge, make up a .png using the traced glyphs. The problem is that I don't have a tool that can properly convert the original textures.
- It looks like Reunion R06 is ignoring the supplied .png textures in the \CUSTOM\ folder in favor of some .tex files in \BASE\New-Translation\. I'm guessing everything run through FF7's menu module is doing this.
- It seems that the solution would be to convert Reunion's .tex files to see what changes were made, incorporate those changes into my .png files, then convert my .png files into .tex and replace Reunion's files. The problem, again, is that I don't have a tool for converting to .tex. (At least, if it can't get the conversion right the other way, I don't trust it to get this way right.)