Transparent/Faded Enemy Textures

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Sega Chief

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A while back I asked folk about ways to fix the transparent texture issue that appears on certain enemies:

http://imgur.com/DOx3MGN

It was then fixed in a release of Aali's Driver, but because that fix also made textures on the field/world map opaque it was dropped from later releases. Is there a more direct way to fix it through Kimera or similar?
 
Deselect average in the groups properties for the textured groups of the pfile and change it to none.
 
Can you get me the fixes like this for Reunion, SC ?

The Rufus one especially looks crap without the fix.
 
Sure, I'll send them over once I've finished editing them. But for the default PC game, I think it's only Rufus and Mystery Ninja that suffer from the problem. Safer and co. were all fine as far as I can remember.
 
I'll upload a file with a few more fixes. For Dan are the Turks in black suits also interesting but I haven't fixed the eyes there. Actually any enemy with a texture needs this fix.
 
Oh, they all need it? This is gonna take a while then :I

Are you fixing the files up for Dan or should I put what I've fixed into a folder for upload?
 
Quick question, Kald; are Hundred Gunner's textures being applied properly? They've always looked wrong when viewed in the editor now that I think about it.

Edit: And are battle backgrounds needing this or are they to be left on Average?
 
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