Turks Mod

  • Thread starter Thread starter narcku
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narcku

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This is my first time making a mod =P .
The mod replaces Cloud with Rufus. Rufus and Tifa are in Turks uniform.



Battle patch*FIXED:
Fixed Battle Patch
Character patch(include the world map as well):
Download here
 
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The mod replaces only battle.lgp ?

PS. the link doesn't work
 
Sorry ! It seems I posted the wrong link  :-D  (The patch was the wrong one anyway =P).
Yeah, it's for battle. I'll post the character part later (Along with world map).

EDIT:
I've uploaded the character patch. Download on the first post.
 
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Just fixed the previous battle patch. Now it's 100% fine (hopefully).
I also made the patch easier to use.

Fixed Battle Patch
Character screenshot:

Sorry for lots of mistakes =P.
 
not a bad little patch here, keep up the good work i wonder are you going to change some of the others as well cause that could be nice and just so you know you can change bone lengths on battle models without stuffing up the animations you just need a hex editor
 
Don't know how to use hex editor =P. Umm, what do you mean by 'stuffing' ? (my english is bad, sorry)
 
make the animations all screwy like arms swinging where they shouldn't be
 
Oh, you mean like in the limit break in sephiroth patch ?  :?
I only replace the .p model  :oops: .
 
i know that but you should try it sometime to make the models fit better on the skeleton
 
Nice idea. I allways like to see new patches appearing.  :wink:
[SPAM] Actually Kimera can also deal with bone lengths [/SPAM]
:-P
 
Thanks for the comment  :-D .
Wait, By bone length do you mean the length of the model ? I did do some resizing so that the model would fit.
Things that I do other than replacing:
- Edit the .p model with Kimera of course  :-D
- Edit Cloud's standing animation (affect other npc as well, since some use the same .a)

Also, I've just finished editing flevel.lgp :P(there were A LOT of texts T_T).
 
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Hey, how did you alter the battle models? 'Cause I've been trying for a while to with no success.
 
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