[Tutorial] Covarr's New FF7Music Tutorial

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What about using Wave files with FF7music?  Would this work (with winamp inwave)

For sure it would be faster and accurate if possible (although larger disk space....much larger)
 
What about using Wave files with FF7music?  Would this work (with winamp inwave)

For sure it would be faster and accurate if possible (although larger disk space....much larger)
The music in CD-quality WAV would take up even more space than the movies do, well over 2GB. I don't care how much of a performance gain there is, it's hardly worth the tradeoff in my opinion.
 
You're right about that Covarr-senpai...hehe

I only play this game using a laptop and to put a 2gb worth of music..might as well go with the MP3's. The PSF are the only option after this... :-o

Although I would like that kind of "seamless-ness" I guess I'm better off finding new songs that fit..for example..Nahatma's Music Mod...It composes of mp3 remixes coming from different sources lke the OST, AC, CC, Voices of The Lifestream and many more. Thats where I get my solution to the Fanfare lag I got once..Instead of a lag a voice prompt is replaced to the lag...well sort of...then an upbeat version of FANFARE.MP3 plays... sounds cool though.

Hope ya try it ..Its posted right here in this forum..
 
Not to mention converting mp3 to wav is a lossy, time consuming process. I'm not even actually sure that it would eliminate the (>1 second) lag. Although if you want to test it out, Seifer, tell me how it works out.

If you can change a psf into an mp3, it is possible to reverse that process, the only thing is, is that it might take a different program per mp3 to psf conversion.
:|
Postulate: If an entity can be changed from one state to another, an entity of the second state can be changed to the first.
Rebuttal: Even though a live person can be made dead, a dead person cannot be brought back to life.
More applicable rebuttal: Even though Midi and PSF tracks can be recorded and encoded as mp3, mp3's cannot be converted to MIDI or PSF.

There are so many reasons why that can't be done. Check out an explanation of how MIDI format music works, read it thoroughly, then just keep in mind that PSF files work in some vaguely similar manner. Sorry if this is coming off as egotistical, it's just a peeve of mine when people state things that I can prove wrong... sometimes people do it just to mess with me  :-P.

But yeah, I'm not really sure why you need something to cut to an exact millisecond.... I'm pretty sure Audacity has a feature to do that, it's just tucked away somewhere, but quite frankly, if you zoom in far enough, then just cut the line wherever it seems to stop being horizontal, you'll get it to within the millisecond. Anything more than that isn't practical since there's already a <1 second delay that will be there regardless of how close you cut the track, so .002 ms more won't really be noticeable.
 
Not to mention converting mp3 to wav is a lossy, time consuming process. I'm not even actually sure that it would eliminate the (>1 second) lag. Although if you want to test it out, Seifer, tell me how it works out.

If you can change a psf into an mp3, it is possible to reverse that process, the only thing is, is that it might take a different program per mp3 to psf conversion.
:|
Postulate: If an entity can be changed from one state to another, an entity of the second state can be changed to the first.
Rebuttal: Even though a live person can be made dead, a dead person cannot be brought back to life.
More applicable rebuttal: Even though Midi and PSF tracks can be recorded and encoded as mp3, mp3's cannot be converted to MIDI or PSF.

There are so many reasons why that can't be done. Check out an explanation of how MIDI format music works, read it thoroughly, then just keep in mind that PSF files work in some vaguely similar manner. Sorry if this is coming off as egotistical, it's just a peeve of mine when people state things that I can prove wrong... sometimes people do it just to mess with me  :-P.

But yeah, I'm not really sure why you need something to cut to an exact millisecond.... I'm pretty sure Audacity has a feature to do that, it's just tucked away somewhere, but quite frankly, if you zoom in far enough, then just cut the line wherever it seems to stop being horizontal, you'll get it to within the millisecond. Anything more than that isn't practical since there's already a <1 second delay that will be there regardless of how close you cut the track, so .002 ms more won't really be noticeable.
You cannot compare life and death to this because they just do not match.

So basically, a device would need to be able to read an mp3 and be able to turn it into event message signals or a device would have to be able to listen to the audio and mp3 creates and digitize it as event message signals... How is that impossible? It was done before, not from mp3's, but instruments and other things, and those can also be heard from an mp3 through your speakers, yet you guys say it is impossible.

If you still think it is impossible, try to think on what would be needed to make it possible. I already stated something that would be needed to make it possible, which means the possibility exists. Sure, it would probably be extremely difficult to make, but that doesn't make it impossible.

I don't want to argue this any further.
 
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Yup..It would be nice if there was an existing program that " times " the songs accurately. Making the delays unnoticeable..But that could mean a more powerful program or even less at that...AIya!  The possibilities are endless in this one... 

Hopefully Ficedula makes another one of this babies...since FFVII MUSic Program could be considered final...But hey theres always room for improvement..Right?


Jyane!
 
Not to mention converting mp3 to wav is a lossy, time consuming process.
It is actually *very fast* and there is no noticible drop in quality at all.   The decoder is going to a LOSSLESS format (uncompressed wave file @ 44100 Hz/16bit).

If you could get hold of the game OST Cd's, you would have total quality.

But the problem is, it takes so much space.  If you are desperate for accuracy and no lag with any set up, it is your option....
 
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I could have this backwards but I recall the last time I tried that wav to mp3 was quick and mp3 to wav was slow.

EVEN IF you wrote a program that recognized notes and instruments and recomposed them into a midi type file, the way it sounds would vary based upon the playback drivers. It wouldn't be the same. not even close. You'd be converting music to notes. I'm saying a conversion is impossible because they aren't the same thing. MP3's are audio files, MIDIs and PSF's are basically digital notesheets. You can't convert oranges to carrots.
 
I could have this backwards but I recall the last time I tried that wav to mp3 was quick and mp3 to wav was slow.
I would use the word slower :)  But it wouldn't take long at all of them to wav
 
I use adobe audition :)  It will sound exact like the MP3.  Won't tell the difference.  But I use PSF anyway for music :)
 
Boo, I love the way high quality MP3's sound. I've even got two soundtracks.... FFT's remastered album and a personally customized remixed soundtrack.
 
Yeah I have been using peoples remixes too from this other sites.  Been placing them in ready for my story walk through.

Like here >>

 
I could have this backwards but I recall the last time I tried that wav to mp3 was quick and mp3 to wav was slow.

EVEN IF you wrote a program that recognized notes and instruments and recomposed them into a midi type file, the way it sounds would vary based upon the playback drivers. It wouldn't be the same. not even close. You'd be converting music to notes. I'm saying a conversion is impossible because they aren't the same thing. MP3's are audio files, MIDIs and PSF's are basically digital notesheets. You can't convert oranges to carrots.
First off, of course the program would start off making it sound different, but that is where "Trial and Error" comes into play. That is how ALL programs come into play. After a lot of adjustments, I am certain someone could get it to sound pretty much identical. It's like how Instruments were originally used to create Midi's and PSF's. Those instruments probably sounded pretty identical to the playback of a midi or psf based off of how many sounds the midis and psfs could make. Imagine if those Instrument sounds actually came from an mp3 or another audio file and were modified into a midi/psf the same type of way an instrument was and the program used to convert those audio files actually made the midi/psf sound like the audio file used.

Data does not need to be the same thing in order to be converted into another format... Programs convert data the way they were programmed to. It is a completely different concept than your oranges and carrots.
 
Wouldnt it be alot easier to code the music player to loop back to a specific time index in the mp3 so that it sounded like it was continuous?
 
Wouldnt it be alot easier to code the music player to loop back to a specific time index in the mp3 so that it sounded like it was continuous?
Yea.

I don't think many people would want to try to tackle a program that can alter midi's or psf's because there would probably be too much coding as well as trial and error to be done in order to get it working and even then it probably wouldn't work the way intended for quite a long time after.
 
Hey, sorry to but in since this conversation seems to be elsewhere but I'd like to offer up decently trimmed files of the remastered soundtrack.  I'm about 8/23 of the way there and I've been working all night, I'm going to bed then I'll finish in the morning (it's 4 am here  :-P).

I've been opening the files in audacity, trimming the beginning and end, then testing it in itunes on loop to make sure it sounds right.  If it doesn't I go back and change it until it does.
I've also got bombing mission sounding perfectly.  It's not a great deal to offer, but it saves people a lot of trouble in terms of getting things sounding right using this guide.  I, for one, like the remastered tracks and hate the gaps between loops.  Granted it's not perfect, but I'm pretty sure by the time I'm done it will be as close as I'm going to get.

I've also changed the ob track to the trimmed bombing mission one in the ff7music.ini.  I'd be happy to host this on megaupload when I'm done if I'm allowed (since it's not my work and all).
 
Go Ahead man...You'll be doin everyone here a favor.....especially FinaFanTim... and Torazo would be delighted..
 
There still seems to be an issue with the buffer, about a half second but still noticeable.

Does anyone know settings in the in_mad.dll and out_wav.dll that make for smooth looping?

http://www.megaupload.com/?d=12EQTC1L

Enjoy.   :-D
 
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